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Bebop Brawler hero · Moderate

Hooks an enemy for a knockout combo

HookBombPunch

Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.

Bebop starts with 880 health and a gun that deals 59 damage per second. Their abilities are Exploding Uppercut, Sticky Bomb and Grapple Arm, with Hyper Beam as the ultimate.

Health
880
Regen
2.5/s
Move speed
6.45m/s
Sprint
+4m/s
Stamina
3
Gun DPS
59

Win rate 48.0% Pick rate 36.7% 1.2M matches in the last 30 days Counters and synergy

The kit

Bebop abilities

Cooldown
22s

Deal Melee Damage to nearby enemies and apply Knock Back.

When they land, they deal Spirit Damage and apply Reduced Fire Rate to other nearby enemies.

Exploding Uppercut can be used on allies.

Uppercut Damage
0.01 ×1
Area Damage
75 ×0.6
Fire Rate
-14% ×-0.19
Landing Radius
14m
  1. I

    -11s Cooldown

    1 AP
  2. II

    On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for s

    2 AP
  3. III

    On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health

    5 AP

Ability 2

Sticky Bomb

Cooldown
18s
Range
6m
Duration
3.5s

Attach a bomb that explodes after a delay, dealing Spirit Damage to nearby enemies.

If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.

Stacks diminish by half after 60 hits and 7 kills

Fuse Time
3.5s
Damage
85 ×1.5 Spirit
Sticky Bomb Damage
+1% ×0 Spirit
Sticky Bomb Damage
+2.5% ×0.01 Spirit
  1. I

    -8s Cooldown

    1 AP
  2. II

    +85 Damage

    2 AP
  3. III

    On Cast: +5m Move Speed and +25% Debuff Resistance for 6s

    5 AP

Ability 3

Grapple Arm

Cooldown
23s
Range
30m

Launch out a mechanical hand that Pulls the first character it hits, reeling them in.

Grapple Arm can be used on allies.

  1. I

    +20% weapon damage against victims for s

    1 AP
  2. II

    +30m Cast Range

    2 AP
  3. III

    -11.5s Cooldown

    5 AP

Ultimate

Hyper Beam

Cooldown
120s

Channel a powerful torrent of energy that deals Spirit Damage and applies Slow.

Damage Per Second
160 ×2.51 Spirit
Move Speed
-20%
Beam Length
70m
Beam Width
2.9m
  1. I

    -20s Cooldown

    1 AP
  2. II

    +108 Damage Per Second

    2 AP
  3. III

    Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

    5 AP

What players buy

Bebop build

The items Bebop players pick most often in the early game, and how often they buy each one.

  1. I
    Mystic Burst 800
    Picked in 68% of games
  2. I
    Sprint Boots 800
    Picked in 49% of games
  3. I
    Spirit Strike 800
    Picked in 47% of games
  4. II
    Trophy Collector 1,600
    Picked in 44% of games

From recent matches

Teammates and counters

Bebop wins 48.0% of 1.2M matches in the last 30 days. Here's who Bebop does best with, the heroes Bebop struggles against most, and the ones Bebop beats most often.

From recent matches

Items Bebop players buy

How often Bebop players buy each item and how often they win with it, over 1.2M matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Mystic Burst77.4%48.0%4 min
Spirit Strike69.2%48.2%7 min
Sprint Boots65.9%48.1%7 min
Improved Spirit58.6%48.3%12 min
Spirit Snatch58.2%49.0%19 min
Trophy Collector57.1%48.5%7 min
Enduring Speed54.0%48.7%14 min
Tankbuster53.7%48.2%22 min
Extra Spirit53.2%48.1%9 min
Extra Regen49.7%48.0%4 min

Highest win rates (bought in 5% of matches or more)

  1. Mystic Reverb 57.1% won · bought in 27.6%
  2. Spirit Burn 56.4% won · bought in 20.2%
  3. Witchmail 55.4% won · bought in 22.7%
  4. Escalating Exposure 54.4% won · bought in 7.6%
  5. Siphon Bullets 54.0% won · bought in 8.7%
  6. Crippling Headshot 53.5% won · bought in 6.8%

Gun

Humble Pie

Bebop's weapon
DPS
59
While firing
Sustained DPS
42
Including reloads
Bullet damage
4.98
Fire rate
11.9/s
Magazine
66
Empties in 5.54s
Reload
2.35s

Damage over distance

Full damage to 19.99m Drops to 10% by 50.8m

Headshots deal ×1.65 damage. Bullets travel at 508 m/s and drop over long distances.

Initiate to Eternus

Bebop win rate by rank

How often Bebop wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 46.9% · 14k
  2. Seeker 46.2% · 32k
  3. Acolyte 45.9% · 30k
  4. Sentinel 46.7% · 26k
  5. Mystic 46.6% · 25k
  6. Ritualist 46.6% · 25k
  7. Emissary 47.1% · 26k
  8. Oracle 47.4% · 29k
  9. Phantom 48.2% · 26k
  10. Ascendant 48.7% · 10k
  11. Eternus 51.1% · 4,125

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+52
Bullet damage
+0.12
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Bebop questions

What type of hero is Bebop?
Bebop is a brawler. Durable heroes who fight up close and soak damage for their team. Complexity: moderate.
What are Bebop's abilities?
Exploding Uppercut, Sticky Bomb and Grapple Arm, plus the ultimate Hyper Beam. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Bebop have?
Bebop starts with 880 health and gains 52 more with every boon (each level from 2 onward).
Is Bebop good for beginners?
Bebop is rated moderate. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Bebop?
Most Bebop players open with Mystic Burst, Sprint Boots and Spirit Strike. See the full Bebop build for mid and late game items.

Case history

Bebop lore

Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.

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Last updated 26 October 2026

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