Skip to content

Fathom

Hero · Moderate

Slips into combat and then hides to recover

Unreleased

A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.

Fathom starts with 780 health and a gun that deals 56 damage per second. Their abilities are Scalding Spray, Breach and Reefdweller Harpoon, with Lurker's Ambush as the ultimate.

Fathom is not playable yet. Everything here can change before release.

Health
780
Regen
2/s
Move speed
7.2m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
56

The kit

Fathom abilities

Scalding Spray

Ability 1

Scalding Spray

Cooldown
40s
Duration
3s

Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.

Damage Per Second
40 ×0.37 Spirit
Weapon Damage Gain Per Sec
5% ×0.04
Bonus Duration
12s
  1. I

    -15s Cooldown

    1 AP
  2. II

    +2s Duration

    2 AP
  3. III

    +55 Damage Per Second

    5 AP
Breach

Ability 2

Breach

Cooldown
22s
Range
20m

Launch forward, damaging all enemies near where you land and knocking them into the air.

Damage
80 ×0.65 Spirit
  1. I

    +3m Explosion Radius

    1 AP
  2. II

    -8s Cooldown

    2 AP
  3. III

    +120 Damage

    5 AP
Reefdweller Harpoon

Ability 3

Reefdweller Harpoon

Cooldown
30s
Charges
2
Range
30m

Throw a harpoon that latches to a wall or ceiling, and pulls you in. Activates Lurker's Ambush's invisibility while being pulled in. Once hanging attached to the harpoon surface, gain additional charges.

Casting Reefdweller Harpoon does not break invisibility.

  1. I

    -5s Cooldown

    1 AP
  2. II

    +5m Cast Range

    2 AP
  3. III

    After detaching, gain 30% Fire Rate for 7s or until you reload

    5 AP
Lurker's Ambush

Ultimate

Lurker's Ambush

Cooldown
50s
Range
30m
Max Health Regen
3%
Fade Time
1.5s
Damage Per Second
60 ×0.65 Spirit
Enemy Move Speed
-48%
Max Slow Duration
3.5s
  1. I

    -15s Cooldown

    1 AP
  2. II

    +1s Max Slow Duration

    2 AP
  3. III

    +2% Max Health Regen

    5 AP

Gun

Riptide

Fathom's weapon
DPS
56
While firing
Sustained DPS
31
Including reloads
Bullet damage
3.6
× 7 pellets
Fire rate
2.22/s
Magazine
13
Empties in 5.85s
Reload
4.6s
One bullet at a time

Damage over distance

Full damage to 16m Drops to 10% by 45.72m

Headshots deal ×1.65 damage. Bullets travel at 559 m/s and drop over long distances.

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+54
Bullet damage
+0.22
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Fathom questions

What are Fathom's abilities?
Scalding Spray, Breach and Reefdweller Harpoon, plus the ultimate Lurker's Ambush. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Fathom have?
Fathom starts with 780 health and gains 54 more with every boon (each level from 2 onward).

Case history

Fathom lore

A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.

Spotted something wrong on this page? Tell us and we'll fix it. Report a problem
What kind of problem?