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Sinclair Mystic hero · Hard to master

Misdirect and hex enemies

TricksterCopycatVersatile

With the help of their unwilling assistant, <i>The Magnificent Sinclair</i> can confuse enemies with curving hexes and rapid bolts.

Sinclair starts with 730 health and a gun that deals 52 damage per second. Their abilities are Vexing Bolt, Spectral Assistant and Rabbit Hex, with Audience Participation as the ultimate.

Health
730
Regen
1/s
Move speed
7.2m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
52

Win rate 45.8% Pick rate 12.7% 421k matches in the last 30 days Counters and synergy

The kit

Sinclair abilities

Ability 1

Vexing Bolt

Cooldown
24s
Range
500m

Fire a bolt of magic that deals Damage, increasing as it travels. If you have an Assistant, they also cast Vexing Bolt at reduced damage.

Press Ability1 to redirect the bolt towards your crosshairs.

Minimum Damage
60 ×0.93
Max Damage
120 ×1.86
Assistant Damage
50%
Time for Max Damage
2s
  1. I

    Bolts apply -25% Fire Rate for 5s.

    1 AP
  2. II

    -13s Cooldown

    2 AP
  3. III

    +126 Max Damage. +50% Assistant Damage.

    5 AP
Cooldown
40s
Range
15m
Duration
6s

Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage.

While the Assistant is out, you can press Ability2 to swap positions with your Assistant.

Casting Spectral Assistant also reloads your weapon.

Damage
15 ×0.36
Max Swaps
2
  1. I

    -10s Cooldown

    1 AP
  2. II

    +7s Duration & 5m Range

    2 AP
  3. III

    +60% Fire Rate and +12.6 Assistant Damage

    5 AP

Ability 3

Rabbit Hex

Cooldown
26s
Range
24m

Hex a target area and transform all enemies into a Rabbit for a limited duration.

Rabbits are small and move faster, but take increased Damage and are unable to perform most actions.
Hex does not interrupt abilities.

Hex Duration
2s
Damage Amp
15% ×0.06
Move Speed bonus
+36%
Radius
6m
  1. I

    -10s Cooldown

    1 AP
  2. II

    +1s Hex Duration

    2 AP
  3. III

    +7% Damage Amp and +2m Radius

    5 AP
Cooldown
85s
Range
20m

Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.

Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.

Copy Duration
9s
Copied Cooldown
60%
  1. I

    Upgrade the Copy.

    1 AP
  2. II

    Upgrade the Copy AGAIN!

    2 AP
  3. III

    Upgrade the Copy ONCE AGAIN!

    5 AP

What players buy

Sinclair build

The items Sinclair players pick most often in the early game, and how often they buy each one.

  1. I
    Extra Charge 800
    Picked in 68% of games
  2. I
    Extra Spirit 800
    Picked in 62% of games
  3. I
    High-Velocity Rounds 800
    Picked in 50% of games
  4. II
    Opening Rounds 1,600
    Picked in 49% of games

From recent matches

Teammates and counters

Sinclair wins 45.8% of 421k matches in the last 30 days. Here's who Sinclair does best with, the heroes Sinclair struggles against most, and the ones Sinclair beats most often.

From recent matches

Items Sinclair players buy

How often Sinclair players buy each item and how often they win with it, over 421k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Extra Charge80.9%45.6%5 min
Improved Spirit80.8%45.8%10 min
Mystic Expansion80.2%46.0%14 min
Greater Expansion79.8%47.2%23 min
Rapid Recharge76.1%46.0%13 min
Extra Spirit74.3%45.7%6 min
Superior Duration69.4%47.9%25 min
Boundless Spirit63.5%49.2%26 min
Superior Cooldown57.9%48.1%26 min
Opening Rounds56.1%45.6%5 min

Highest win rates (bought in 5% of matches or more)

  1. Mystic Reverb 56.8% won · bought in 14.5%
  2. Diviner's Kevlar 55.7% won · bought in 20.6%
  3. Spirit Burn 55.2% won · bought in 22.7%
  4. Magic Carpet 54.6% won · bought in 13.7%
  5. Lightning Scroll 53.9% won · bought in 7.2%
  6. Indomitable 53.7% won · bought in 6.9%

Gun

The Prestige

Sinclair's weapon
DPS
52
While firing
Sustained DPS
35
Including reloads
Bullet damage
16.5
Fire rate
3.17/s
Magazine
16
Empties in 5.04s
Reload
2.5s

Damage over distance

Full damage to 20m Drops to 30% by 60m

Headshots deal ×1.65 damage. Bullets travel at 300 m/s.

Initiate to Eternus

Sinclair win rate by rank

How often Sinclair wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 47.6% · 4,097
  2. Seeker 47.5% · 8,882
  3. Acolyte 45.8% · 7,890
  4. Sentinel 45.7% · 6,497
  5. Mystic 46.1% · 6,838
  6. Ritualist 47.8% · 6,648
  7. Emissary 46.8% · 6,844
  8. Oracle 47.9% · 7,770
  9. Phantom 48.5% · 7,399
  10. Ascendant 50.3% · 3,150
  11. Eternus 51.3% · 1,519

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+38
Bullet damage
+0.55
Melee damage
+1.58
Spirit power
+1.3

Quick answers

Sinclair questions

What type of hero is Sinclair?
Sinclair is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: hard to master.
What are Sinclair's abilities?
Vexing Bolt, Spectral Assistant and Rabbit Hex, plus the ultimate Audience Participation. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Sinclair have?
Sinclair starts with 730 health and gains 38 more with every boon (each level from 2 onward).
Is Sinclair good for beginners?
Sinclair is rated hard to master. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Sinclair?
Most Sinclair players open with Extra Charge, Extra Spirit and High-Velocity Rounds. See the full Sinclair build for mid and late game items.

Case history

Sinclair lore

Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.

When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.

Unsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates. And so they cemented their love for one another by having a blood mystic bind their souls for eternity.

When an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.

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Last updated 26 October 2026

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