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Trapper

Hero · Moderate

Entrap enemies and control space

Unreleased

The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.

Trapper starts with 780 health and a gun that deals 87 damage per second. Their abilities are Bottled Phantasmicide, Silktrap and Pest Barrier, with Crawling Plague as the ultimate.

Trapper is not playable yet. Everything here can change before release.

Health
780
Regen
2/s
Move speed
7.2m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
87

The kit

Trapper abilities

Bottled Phantasmicide

Ability 1

Bottled Phantasmicide

Cooldown
30s
Duration
8s

Throw a jar that leaves a spreading toxic pool. Enemies caught in the pool are Slowed and Silenced.

Move Speed
-20% ×0.22
Initial Radius
6m
Radius Growth
0.25m
  1. I

    +16% Move Speed

    1 AP
  2. II

    +4s Duration

    2 AP
  3. III

    -25% Spirit Resist for enemies in the pool

    5 AP
Silktrap

Ability 2

Silktrap

Cooldown
40s
Range
40m

Create a thread of web between two surfaces. Enemies who touch the web take Damage over time, become Slowed and are Revealed.

Damage Per Second
40 ×0.28
Move Speed
-80%
Debuff Duration
3s
Web Duration
120s
Minimum Web Distance
3m
Maximum Web Distance
100m
  1. I

    +1 Charges

    1 AP
  2. II

    +120s Web Duration

    2 AP
  3. III

    +2s Debuff Duration. The Web also Silences for 2.5s

    5 AP
Pest Barrier

Ability 3

Pest Barrier

Cooldown
30s
Range
45m
Duration
5s

Apply a Combat Barrier to a target ally and periodically deal Spirit Damage and Slows.

Barrier
200 ×2.05 Spirit
Damage Per Second
30 ×0.65
Move Speed
-24%
Debuff Duration
0.5s
  1. I

    -8s Cooldown

    1 AP
  2. II

    +200 Barrier

    2 AP
  3. III

    +5m Radius

    5 AP
Crawling Plague

Ultimate

Crawling Plague

Cooldown
160s

Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage.

Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.

Spider Damage
140 ×0.74
Spiders Released
5
Spider Life Time
25s
Spider Chase Distance
2m
Spirit Debuff Duration
10s
Spirit Reduction
5
Spirit Resist Reduction
5%
  1. I

    -45s Cooldown

    1 AP
  2. II

    Additional -3 Spirit and -3% Spirit Resistance

    2 AP
  3. III

    Summon +5 Spiders

    5 AP

Gun

Civil Servant

Trapper's weapon
DPS
87
While firing
Sustained DPS
55
Including reloads
Bullet damage
4
× 13 pellets
Fire rate
1.67/s
Magazine
8
Empties in 4.8s
Reload
2.82s

Damage over distance

Full damage to 16m Drops to 10% by 45.72m

Headshots deal ×1.9 damage. Bullets travel at 381 m/s.

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+67
Bullet damage
+0.22
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Trapper questions

What are Trapper's abilities?
Bottled Phantasmicide, Silktrap and Pest Barrier, plus the ultimate Crawling Plague. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Trapper have?
Trapper starts with 780 health and gains 67 more with every boon (each level from 2 onward).

Case history

Trapper lore

An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.

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