
Flow State
Violet · Ability 2
Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading Slow and Spirit Damage to enemies it passes through, increased the further it travels.
Re-activate the ability to flick the brush forward, ending the ability early but dealing Spirit Damage in a larger area.
Flow State has a 23 second cooldown.
Every upgrade
Flow State numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 23s | 23s | 17s | 17s |
| Minimum Damage | 50 | 50 | 50 | 50 |
| Max Damage | 100 | 100 | 100 | 100 |
| Slide Distance | +100% | +100% | +100% | +100% |
| Time for Max Damage | 2s | 2s | 2s | 2s |
| Fading Move Speed | -60% | -60% | -60% | -60% |
| Slow Duration | 2s | 2s | 2s | 2s |
| Stamina Recovery | +0% | +150% | +150% | +150% |
| Explosion Radius | 15m | 15m | 23m | 23m |
| Ground Aura Duration | 6s | 6s | 10s | 10s |
| Damage | +0% | +0% | +0% | +20% |
| Damage Amp Build Duration | 0 | 0 | 0 | 4 |
| Damage Amp Duration | 0 | 0 | 0 | 6 |
Ability points
Flow State upgrades
Tier I · 1 AP
On Slide: +150% Stamina Regeneration
Tier II · 2 AP
-6s Cooldown
+8m Flick Range
+4s Trail DurationTier III · 5 AP
On Slide: Gain Damage Amp over time, up to 20% for 6s
The rest of the kit
Other Violet abilities
Quick answers
Flow State questions
- What does Flow State do in Deadlock?
- Flow State is Violet's ability 2. Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading Slow and Spirit Damage to enemies it passes through, increased the further it travels. Re-activate the ability to flick the brush forward, ending the ability early but dealing Spirit Damage in a larger area.
- What is the cooldown of Flow State?
- 23 seconds before upgrades, and 17 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Flow State's upgrades do?
- Tier 1 (1 AP): On Slide: +150% Stamina Regeneration Tier 2 (2 AP): -6s Cooldown+8m Flick Range+4s Trail Duration Tier 3 (5 AP): On Slide: Gain Damage Amp over time, up to 20% for 6s