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Wrecker Hero · Challenging

Salvages scrap to create weapons

Unreleased

Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.

Wrecker starts with 780 health and a gun that deals 76 damage per second. Their abilities are Wrecking Ball, Consume and Bio Blast, with Overload as the ultimate.

Wrecker is not playable yet. Everything here can change before release.

Health
780
Regen
2/s
Move speed
7.2m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
76

The kit

Wrecker abilities

Ability 1

Wrecking Ball

Cooldown
31s
Range
50m
Duration
6s

Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.

Damage
150 ×1.3 Spirit
Explosion Damage
80 ×0.74
Channel Duration
1.2s
  1. I

    -7.5s Cooldown

    1 AP
  2. II

    +50 Damage

    2 AP
  3. III

    +0.5s Stun Duration

    5 AP

Ability 2

Consume

Cooldown
12.5s
Range
15m

Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.

Damage Per Second
60 ×0.97 Spirit
Consume Heal Percentage
50%
Max Duration
4s
Max Tether Range
20m
  1. I

    +25% Consume Heal Percentage

    1 AP
  2. II

    +40 Damage Per Second

    2 AP
  3. III

    +2 additional targets

    5 AP

Ability 3

Bio Blast

Cooldown
64s
Charges
2
Range
15m

Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

Damage
75 ×0.73 Spirit
Enemy Slow per hit
8%
Enemy Slow Duration
5s
  1. I

    +2 Charges

    1 AP
  2. II

    +55 Damage

    2 AP
  3. III

    +16% Enemy Slow per hit

    5 AP

Ultimate

Overload

Cooldown
130s

Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.

Base Damage
75 ×0.93
Damage Per Second
100 ×2.6
Channel Duration
3s
Overload Radius
12m
Move Speed
-40%
  1. I

    +2m Overload Radius

    1 AP
  2. II

    -35s Cooldown

    2 AP
  3. III

    +100 Base Damage, +50 Damage Per Second

    5 AP

Gun

The Butcher's Hand

DPS
76
While firing
Sustained DPS
44
Including reloads
Bullet damage
18.9
Fire rate
4/s
Magazine
15
Empties in 3.75s
Reload
2.75s

Damage over distance

Full damage to 19.99m Drops to 10% by 57.51m

Headshots deal ×1.65 damage. Bullets travel at 635 m/s and drop over long distances.

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+63
Bullet damage
+0.77
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Wrecker questions

What are Wrecker's abilities?
Wrecking Ball, Consume and Bio Blast, plus the ultimate Overload. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Wrecker have?
Wrecker starts with 780 health and gains 63 more with every boon (each level from 2 onward).

Case history

Wrecker lore

When the Maelstrom first hit New York, it didn't just usher in a new age of mysticism to the world... it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms; countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn't mean there is no war... just that war has changed.

Paranormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation's watchdog oracles, allowing them to function as proxies for nations seeking to wage war.

Wrecker is one such soldier.

Employed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC's don't have the stomach for.

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Last updated 26 October 2026

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