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Chimera Mk1

Deadman Danny · Ability 2

Hold Mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.

Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability2 to dive early.

Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.

Slows affect you while airborne. You always explode on death.

Chimera Mk1 has a 21 second cooldown.

Every upgrade

Chimera Mk1 numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 21s21s21s21s
Explosion Damage spirit707070190
Explosion Damage 70707070
Self Stun 1.3s1.3s1.3s1.3s
Self Damage 10% Max Health10% Max Health10% Max Health10% Max Health
Heal On Hit 00150150
Heat Drain Rate -3-7-7-7
Self Damage Reduction On Player Hit Percent 00100100
Overheat Lockout Duration Reduction On Player Hit Percent 00050

Scaling

Chimera Mk1 at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Explosion Damage+1.570107.5145182.5220295

Ability points

Chimera Mk1 upgrades

  1. Tier I · 1 AP

    Heat vents faster while grounded

  2. Tier II · 2 AP

    On Hero Hit: Heal and take no self damage

  3. Tier III · 5 AP

    On Hero Hit: -50% Cooldown and +120 Spirit Damage

The rest of the kit

Other Deadman Danny abilities

Quick answers

Chimera Mk1 questions

What does Chimera Mk1 do in Deadlock?
Chimera Mk1 is Deadman Danny's ability 2. Hold Mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability2 to dive early.Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.Slows affect you while airborne. You always explode on death.
What is the cooldown of Chimera Mk1?
21 seconds before upgrades. Cooldown reduction items shorten it further.
What do Chimera Mk1's upgrades do?
Tier 1 (1 AP): Heat vents faster while grounded Tier 2 (2 AP): On Hero Hit: Heal and take no self damage Tier 3 (5 AP): On Hero Hit: -50% Cooldown and +120 Spirit Damage
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