
Chimera Mk1
Deadman Danny · Ability 2
Hold Mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.
Chimera Mk1 has a 21 second cooldown.
Every upgrade
Chimera Mk1 numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 21s | 21s | 21s | 21s |
| Explosion Damage spirit | 70 | 70 | 70 | 190 |
| Explosion Damage | 70 | 70 | 70 | 70 |
| Self Stun | 1.3s | 1.3s | 1.3s | 1.3s |
| Self Damage | 10% Max Health | 10% Max Health | 10% Max Health | 10% Max Health |
| Heal On Hit | 0 | 0 | 150 | 150 |
| Heat Drain Rate | -3 | -7 | -7 | -7 |
| Self Damage Reduction On Player Hit Percent | 0 | 0 | 100 | 100 |
| Overheat Lockout Duration Reduction On Player Hit Percent | 0 | 0 | 0 | 50 |
Scaling
Chimera Mk1 at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Explosion Damage | +1.5 | 70 | 107.5 | 145 | 182.5 | 220 | 295 |
Ability points
Chimera Mk1 upgrades
Tier I · 1 AP
Heat vents faster while grounded
Tier II · 2 AP
On Hero Hit: Heal and take no self damage
Tier III · 5 AP
On Hero Hit: -50% Cooldown and +120 Spirit Damage
The rest of the kit
Other Deadman Danny abilities
Quick answers
Chimera Mk1 questions
- What does Chimera Mk1 do in Deadlock?
- Chimera Mk1 is Deadman Danny's ability 2. Hold Mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability2 to dive early.Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.Slows affect you while airborne. You always explode on death.
- What is the cooldown of Chimera Mk1?
- 21 seconds before upgrades. Cooldown reduction items shorten it further.
- What do Chimera Mk1's upgrades do?
- Tier 1 (1 AP): Heat vents faster while grounded Tier 2 (2 AP): On Hero Hit: Heal and take no self damage Tier 3 (5 AP): On Hero Hit: -50% Cooldown and +120 Spirit Damage