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Dynamo

Mystic hero · Moderate

Locks down the enemy team

TeamplayInitiatorClutch

Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.

Dynamo starts with 880 health and a gun that deals 48 damage per second. Their abilities are Kinetic Pulse, Quantum Entanglement and Rejuvenating Aurora, with Singularity as the ultimate.

Health
880
Regen
1.75/s
Move speed
6.7m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
48

Win rate 52.1% Pick rate 22.9% 769k matches in the last 30 days Counters and synergy

The kit

Dynamo abilities

Kinetic Pulse

Ability 1

Kinetic Pulse

Cooldown
26s

Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.

Damage
115 ×1.55 Spirit
Pulse Range
16m
Pulse Width
5.5m
  1. I

    +1 Charge

    1 AP
  2. II

    On Hit: -15% Bullet Resist and -24% Move Speed for 4s

    2 AP
  3. III

    +135 Damage and +20m Cast Range

    5 AP
Quantum Entanglement
Cooldown
20s
Range
10m
Duration
1.4s

Briefly become untargetable while teleporting to the target location. Restores stamina upon use.

Alt Cast : Bring nearby allies with you.

Stamina Restored
1
Ally Distance
13m
  1. I

    +6m Cast Range

    1 AP
  2. II

    -6s Cooldown

    2 AP
  3. III

    Reduces non-ult debuffs by 50%
    Replenishes 1 Charge

    5 AP
Rejuvenating Aurora
Cooldown
48s

While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.

Health Restored
30/s ×0.4
Channel Duration
5s
Friendly Heal Radius
8m
  1. I

    Aura provides +4m Move Speed during channel

    1 AP
  2. II

    -20s Cooldown and +1s Duration

    2 AP
  3. III

    Full move and ability use and additionally heals +2.5% of Max Health per second

    5 AP
Singularity

Ultimate

Singularity

Cooldown
250s

Create a singularity in your hands, dealing Spirit DPS, applying Stun, and pulling in nearby enemies.

Damage Per Second
75 ×0.28 Spirit
Singularity Radius
7m
Channel Duration
2.75s
  1. I

    +2m Singularity Radius

    1 AP
  2. II

    +0.75s Channel Duration

    2 AP
  3. III

    +6% Max Health as Damage

    5 AP

What players buy

Dynamo build

The items Dynamo players pick most often in the early game, and how often they buy each one.

  1. Extra Charge I
    Extra Charge 800
    Picked in 72% of games
  2. Extra Regen I
    Extra Regen 800
    Picked in 49% of games
  3. Headshot Booster I
    Headshot Booster 800
    Picked in 43% of games
  4. Mystic Expansion I
    Mystic Expansion 800
    Picked in 31% of games

From recent matches

Teammates and counters

Dynamo wins 52.1% of 769k matches in the last 30 days. Here's who Dynamo does best with, the heroes Dynamo struggles against most, and the ones Dynamo beats most often.

From recent matches

Items Dynamo players buy

How often Dynamo players buy each item and how often they win with it, over 769k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Mystic ExpansionMystic Expansion86.8%52.2%11 min
Extra ChargeExtra Charge83.4%52.1%5 min
Greater ExpansionGreater Expansion72.8%53.1%24 min
Superior CooldownSuperior Cooldown71.8%53.1%24 min
Rapid RechargeRapid Recharge71.2%52.4%18 min
Compress CooldownCompress Cooldown61.2%52.6%17 min
Extra RegenExtra Regen58.7%51.9%5 min
Superior DurationSuperior Duration54.8%53.6%26 min
Sprint BootsSprint Boots53.6%52.4%8 min
Duration ExtenderDuration Extender52.7%53.1%19 min

Highest win rates (bought in 5% of matches or more)

  1. Diviner's Kevlar Diviner's Kevlar 59.9% won · bought in 8.2%
  2. Witchmail Witchmail 59.8% won · bought in 5.5%
  3. Spirit Burn Spirit Burn 57.9% won · bought in 12.2%
  4. Mystic Reverb Mystic Reverb 57.5% won · bought in 19.8%
  5. Indomitable Indomitable 57.1% won · bought in 10.6%
  6. Healing Tempo Healing Tempo 57.1% won · bought in 17.5%

Gun

Weapon

Dynamo's weapon
DPS
48
While firing
Sustained DPS
33
Including reloads
Bullet damage
12.6
Fire rate
3.81/s
Magazine
20
Empties in 5.25s
Reload
2.35s

Damage over distance

Full damage to 19.99m Drops to 10% by 57.51m

Headshots deal ×1.65 damage. Bullets travel at 320 m/s and drop over long distances.

Initiate to Eternus

Dynamo win rate by rank

How often Dynamo wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. InitiateInitiate 51.3% · 12k
  2. SeekerSeeker 51.3% · 23k
  3. AcolyteAcolyte 51.4% · 21k
  4. SentinelSentinel 51.5% · 17k
  5. MysticMystic 51.6% · 15k
  6. RitualistRitualist 52.7% · 14k
  7. EmissaryEmissary 52.7% · 14k
  8. OracleOracle 53.4% · 14k
  9. PhantomPhantom 52.4% · 12k
  10. AscendantAscendant 52.6% · 4,527
  11. EternusEternus 51.8% · 1,495

What Dynamo says

Dynamo voice lines

Dynamo has 1,773 voice lines, from kill lines to 102 conversations with other heroes. Here are a few:

  • Grading can wait… When picked
  • Looks like I'll have to cancel class this afternoon… When picked
  • Glad I put a stop to that… Ending someone's streak
  • I have you now! Using Kinetic Pulse

Every Dynamo voice line

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+61
Bullet damage
+0.5
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Dynamo questions

What type of hero is Dynamo?
Dynamo is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: moderate.
What are Dynamo's abilities?
Kinetic Pulse, Quantum Entanglement and Rejuvenating Aurora, plus the ultimate Singularity. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Dynamo have?
Dynamo starts with 880 health and gains 61 more with every boon (each level from 2 onward).
Is Dynamo good for beginners?
Dynamo is rated moderate. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Dynamo?
Most Dynamo players open with Extra Charge, Extra Regen and Headshot Booster. See the full Dynamo build for mid and late game items.

Case history

Dynamo lore

As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate - and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.

But while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.

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