
Kinetic Pulse
Dynamo · Ability 1
Release a ground pulse that knocks enemies into the air
Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.
Kinetic Pulse has a 26 second cooldown.
Every upgrade
Kinetic Pulse numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 26s | 26s | 26s | 26s |
| Charges | 1 | 2 | 2 | 2 |
| Damage spirit | 115 | 115 | 115 | 250 |
| Pulse Range | 16m | 16m | 16m | 36m |
| Pulse Width | 5.5m | 5.5m | 5.5m | 5.5m |
| Bullet Resist | 0% | 0% | -15% | -15% |
| Move Speed | -0% | -0% | -24% | -24% |
| Slow Duration | 0s | 0s | 4s | 4s |
Scaling
Kinetic Pulse at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +1.55 | 115 | 153.75 | 192.5 | 231.25 | 270 | 347.5 |
Ability points
Kinetic Pulse upgrades
Tier I · 1 AP
+1 Charge
Tier II · 2 AP
On Hit: -15% Bullet Resist and -24% Move Speed for 4s
Tier III · 5 AP
+135 Damage and +20m Cast Range
The rest of the kit
Other Dynamo abilities
Quick answers
Kinetic Pulse questions
- What does Kinetic Pulse do in Deadlock?
- Kinetic Pulse is Dynamo's ability 1. Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.
- What is the cooldown of Kinetic Pulse?
- 26 seconds before upgrades. Cooldown reduction items shorten it further.
- What do Kinetic Pulse's upgrades do?
- Tier 1 (1 AP): +1 Charge Tier 2 (2 AP): On Hit: -15% Bullet Resist and -24% Move Speed for 4s Tier 3 (5 AP): +135 Damage and +20m Cast Range