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Kinetic Pulse

Dynamo · Ability 1

Release a ground pulse that knocks enemies into the air

Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.

Kinetic Pulse has a 26 second cooldown.

Every upgrade

Kinetic Pulse numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 26s26s26s26s
Charges 1222
Damage spirit115115115250
Pulse Range 16m16m16m36m
Pulse Width 5.5m5.5m5.5m5.5m
Bullet Resist 0%0%-15%-15%
Move Speed -0%-0%-24%-24%
Slow Duration 0s0s4s4s

Scaling

Kinetic Pulse at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+1.55115153.75192.5231.25270347.5

Ability points

Kinetic Pulse upgrades

  1. Tier I · 1 AP

    +1 Charge

  2. Tier II · 2 AP

    On Hit: -15% Bullet Resist and -24% Move Speed for 4s

  3. Tier III · 5 AP

    +135 Damage and +20m Cast Range

The rest of the kit

Other Dynamo abilities

Quick answers

Kinetic Pulse questions

What does Kinetic Pulse do in Deadlock?
Kinetic Pulse is Dynamo's ability 1. Release an energy pulse that travels along the ground, dealing Spirit Damage and applying Knock Up.
What is the cooldown of Kinetic Pulse?
26 seconds before upgrades. Cooldown reduction items shorten it further.
What do Kinetic Pulse's upgrades do?
Tier 1 (1 AP): +1 Charge Tier 2 (2 AP): On Hit: -15% Bullet Resist and -24% Move Speed for 4s Tier 3 (5 AP): +135 Damage and +20m Cast Range
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