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Graves Mystic hero · Moderate

MorbidArea DenialNecromancer Good first hero

Graves starts with 730 health and a gun that deals 35 damage per second. Their abilities are Jar of Dead, Grasping Hands and Essence Theft, with Borrowed Decree as the ultimate.

Health
730
Regen
1/s
Move speed
7m/s
Sprint
+2.2m/s
Stamina
2
Gun DPS
35

Win rate 57.1% Pick rate 43.4% 1.4M matches in the last 30 days Counters and synergy

The kit

Graves abilities

Ability 1

Jar of Dead

Charges
4

Passive: Collect death when anything dies nearby and store it in your Jar of Dead.

Active: Throw a jar to summon Deadheads that repeatedly deal Spirit Damage to enemies.

Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.

Deadheads
4
Damage
16 ×0.25
Search Range
7m
Dash Range
15m ×1
  1. I

    Collecting death heals 0.16 health per pickup

    1 AP
  2. II

    On Hit: Apply 24% Slow for 1s

    2 AP
  3. III

    +2 Deadheads
    +4s Deadhead Lifetime

    5 AP

Ability 2

Grasping Hands

Cooldown
34s
Range
24m
Duration
5s

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take Spirit Damage and receive Immobilize.

Alt-Cast Alt Cast rotates the orientation of the wall.

Summon Count
1
Damage
90 ×1.6
  1. I

    +2s Duration

    1 AP
  2. II

    +90 Damage and +10m Wall Length

    2 AP
  3. III

    + Ghouls Raised
    -14s Cooldown
    +0.75s Immobilize Duration

    5 AP

Ability 3

Essence Theft

Duration
4s

Your weapon steals Weapon Damage and Spirit Resist over time, up to a maximum amount per target.

Max Weapon Damage Stolen
25% ×0.25 Spirit
Max Spirit Resist Stolen
10%
Max Steal Targets
3
Time for Max Damage
4s
  1. I

    +5% Max Spirit Resist Stolen

    1 AP
  2. II

    +20% Max Weapon Damage Stolen

    2 AP
  3. III

    +1 Max Steal Targets
    All Summons now apply Essence Theft

    5 AP
Cooldown
140s
Range
20m
Duration
16s
Damage
115 ×1.27
Move Speed
-64%
Summon Health
180 +8 per boon
Melee Damage
40 ×0.5
Summon Lifetime
20s
Slow Duration
1.25s
Explosion Radius
6.5m
Time to Summon
4s
  1. I

    +25% Ghoul Speed
    -15s Cooldown

    1 AP
  2. II

    +10s Duration
    -0.3s Time To Spawn

    2 AP
  3. III

    On Death: Deal +5% Current Health as Damage

    5 AP

What players buy

Graves build

The items Graves players pick most often in the early game, and how often they buy each one.

  1. I
    Restorative Shot 800
    Picked in 74% of games
  2. I
    Extra Stamina 800
    Picked in 50% of games
  3. I
    Extra Spirit 800
    Picked in 47% of games
  4. II
    Improved Spirit 1,600
    Picked in 29% of games

From recent matches

Teammates and counters

Graves wins 57.1% of 1.4M matches in the last 30 days. Here's who Graves does best with, the heroes Graves struggles against most, and the ones Graves beats most often.

From recent matches

Items Graves players buy

How often Graves players buy each item and how often they win with it, over 1.4M matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Restorative Shot82.4%57.3%2 min
Extra Stamina79.4%57.4%8 min
Improved Spirit73.5%57.6%12 min
Extra Spirit72.1%57.3%6 min
Toxic Bullets56.0%58.3%21 min
Mystic Shot53.7%58.5%9 min
Stamina Mastery52.1%58.3%21 min
Enchanter's Emblem47.5%58.2%13 min
Boundless Spirit46.3%59.2%29 min
Arcane Surge43.5%57.2%10 min

Highest win rates (bought in 5% of matches or more)

  1. Siphon Bullets 63.1% won · bought in 13.1%
  2. Diviner's Kevlar 62.4% won · bought in 8.1%
  3. Spirit Burn 61.7% won · bought in 17.0%
  4. Escalating Exposure 61.3% won · bought in 29.2%
  5. Spiritual Overflow 61.0% won · bought in 16.3%
  6. Torment Pulse 60.8% won · bought in 14.4%

Gun

The Teacher

Graves' weapon
DPS
35
While firing
Sustained DPS
21
Including reloads
Bullet damage
3.6
Fire rate
9.8/s
Magazine
40
Empties in 4.08s
Reload
2.8s

Damage over distance

Full damage to 7.62m Drops to 50% by 17.02m

Headshots deal ×1.65 damage. Bullets travel at 635 m/s.

Initiate to Eternus

Graves win rate by rank

How often Graves wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 55.0% · 23k
  2. Seeker 55.0% · 40k
  3. Acolyte 55.5% · 32k
  4. Sentinel 55.3% · 24k
  5. Mystic 55.7% · 19k
  6. Ritualist 55.6% · 17k
  7. Emissary 55.8% · 15k
  8. Oracle 55.2% · 15k
  9. Phantom 53.0% · 14k
  10. Ascendant 51.6% · 5,021
  11. Eternus 51.6% · 1,381

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+35
Bullet damage
+0.05
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Graves questions

What type of hero is Graves?
Graves is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: moderate.
What are Graves' abilities?
Jar of Dead, Grasping Hands and Essence Theft, plus the ultimate Borrowed Decree. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Graves have?
Graves starts with 730 health and gains 35 more with every boon (each level from 2 onward).
Is Graves good for beginners?
Yes. Graves is one of the heroes Deadlock recommends to new players.
What should I buy first on Graves?
Most Graves players open with Restorative Shot, Extra Stamina and Extra Spirit. See the full Graves build for mid and late game items.

Case history

Graves lore

The daughter of high-power defense attorneys, Darcy Graves grew up in a home where every conversation was a debate, argument, or negotiation. It was exhausting. But while her parents were often too busy meeting with clients or working on cases to bond with her, the dead were always there to listen.

Graves enjoyed her time in the cemetery. It was a quiet place to calm her thoughts and talk through her problems...but one day her one-sided conversations started to change.

It began with a faint whisper. A woman's voice that seemed to respond to Graves' complaints. Intrigued, the teenager listened...and followed the voice's instructions until it guided her to a lead-lined box buried in Van Cortlandt Park. But while most high school students would freak out if they were to unearth a severed lich hand, Graves was certainly not most teens. The hand now free of its prison, the lich's voice grew stronger... It had spent years looking to find a student she could pass her knowledge to, and Graves was eager to learn.

Now a fledgling necromancer, Darcy balances not only her homework at Blackmore Academy...but the demands of graveyard denizens, each of whom have their own unfinished business that they seek her aid in resolving.

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Last updated 26 October 2026

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