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Grasping Hands

Graves · Ability 2

Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take Spirit Damage and receive Immobilize.

Alt-Cast Alt Cast rotates the orientation of the wall.

Grasping Hands has a 34 second cooldown and a range of 24m.

Every upgrade

Grasping Hands numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 34s34s34s20s
Cast Range 24m24m24m24m
Duration 5s7s7s7s
Summon Count 1112
Damage 9090180180
Wall Length spirit14m14m24m24m
Immobilize Duration 1s1s1s1.75s

Scaling

Grasping Hands at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Wall Length+0.0514m15.25m16.5m17.75m19m21.5m

Ability points

Grasping Hands upgrades

  1. Tier I · 1 AP

    +2s Duration

  2. Tier II · 2 AP

    +90 Damage and +10m Wall Length

  3. Tier III · 5 AP

    + Ghouls Raised
    -14s Cooldown
    +0.75s Immobilize Duration

The rest of the kit

Other Graves abilities

Quick answers

Grasping Hands questions

What does Grasping Hands do in Deadlock?
Grasping Hands is Graves' ability 2. Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take Spirit Damage and receive Immobilize. Alt-Cast Alt Cast rotates the orientation of the wall.
What is the cooldown of Grasping Hands?
34 seconds before upgrades, and 20 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Grasping Hands' upgrades do?
Tier 1 (1 AP): +2s Duration Tier 2 (2 AP): +90 Damage and +10m Wall Length Tier 3 (5 AP): + Ghouls Raised -14s Cooldown+0.75s Immobilize Duration
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