
Spirit Snare Grey Talon · Ability 3
Place a trap that restricts enemy movement
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.
Spirit Snare has a 34 second cooldown.
Every upgrade
Spirit Snare numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 34s | 14s | 14s | 14s |
| Tether Duration | 2.25s | 2.25s | 2.25s | 3.25s |
| Damage | 25 | 25 | 25 | 25 |
| Lifetime | 22s | 22s | 22s | 22s |
| Arm Time | 2s | 2s | 2s | 2s |
| Move Speed | -24% | -24% | -24% | -24% |
| Charged Shot Radius | +30% | +30% | +30% | +30% |
| Debuff Duration | 0s | 0s | 10s | 10s |
| Bullet Resist | +0% | +0% | -15% | -15% |
| Radius | 6.5m | 6.5m | 6.5m | 8m |
Ability points
Spirit Snare upgrades
Tier I · 1 AP
-20s Cooldown
Tier II · 2 AP
Applies -15% Bullet Resist for 10s
Tier III · 5 AP
+s Curse Duration and +1.5m Radius
The rest of the kit
Other Grey Talon abilities
Quick answers
Spirit Snare questions
- What does Spirit Snare do in Deadlock?
- Spirit Snare is Grey Talon's ability 3. Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.Hit the trap with a Charged Shot to detonate early with increased radius.
- What is the cooldown of Spirit Snare?
- 34 seconds before upgrades, and 14 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Spirit Snare's upgrades do?
- Tier 1 (1 AP): -20s Cooldown Tier 2 (2 AP): Applies -15% Bullet Resist for 10s Tier 3 (5 AP): +s Curse Duration and +1.5m Radius