
Death Slam
Lash · Ultimate
Lift enemies and smash them into the ground
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press Attack to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Death Slam has a 170 second cooldown and a range of 20m.
Every upgrade
Death Slam numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 170s | 170s | 135s | 135s |
| Cast Range | 20m | 20m | 20m | 26m |
| Impact Damage spirit | 105 | 105 | 105 | 105 |
| Max Throw Distance spirit | 14m | 26m | 26m | 26m |
| Move Speed | -40% | -40% | -40% | -40% |
| Slow Duration | 4s | 4s | 4s | 4s |
| Cast Delay | 0.3s | 0.3s | 0.3s | 0.3s |
| Stun Duration | 0s | 0s | 0s | 1.2s |
Scaling
Death Slam at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Impact Damage | +0.97 | 105 | 129.37 | 153.75 | 178.12 | 202.49 | 251.24 |
| Max Throw Distance | +0.14 | 14m | 17.5m | 21m | 24.5m | 28m | 35m |
Ability points
Death Slam upgrades
Tier I · 1 AP
+12m Max Throw Distance
Tier II · 2 AP
-35s Cooldown
Tier III · 5 AP
Stun enemies in Radius for 1.2s
+6m Cast Range
The rest of the kit
Other Lash abilities
Quick answers
Death Slam questions
- What does Death Slam do in Deadlock?
- Death Slam is Lash's ultimate. Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed. Press Attack to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
- What is the cooldown of Death Slam?
- 170 seconds before upgrades, and 135 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Death Slam's upgrades do?
- Tier 1 (1 AP): +12m Max Throw Distance Tier 2 (2 AP): -35s Cooldown Tier 3 (5 AP): Stun enemies in Radius for 1.2s+6m Cast Range