Ability 1
Barrage
- Cooldown
- 32s
Channel to start launching projectiles that deal Spirit Damage and apply Slow around their impact point. Projectiles that hit a hero grant Pocket Damage Amp that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.
- Amp Per Stack
- 6%
- Damage Per Projectile
- 32 ×0.47 Spirit
- Move Slow Percent
- 24
- Projectile Amount
- 4
- Slow Duration
- 1.5s
- Amp Duration
- 15s
- I
+16 Damage Per Projectile
1 AP - II
-16s Cooldown
2 AP - III
+4% Amp Per Stack and 3m Radius
5 AP
