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Rem Mystic hero · Challenging

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Rem starts with 680 health and a gun that deals 62 damage per second. Their abilities are Pillow Toss, Tag Along and Lil Helpers, with Naptime as the ultimate.

Health
680
Regen
2/s
Move speed
7.2m/s
Sprint
+4m/s
Stamina
3
Gun DPS
62

Win rate 46.2% Pick rate 35.5% 1.2M matches in the last 30 days Counters and synergy

The kit

Rem abilities

Ability 1

Pillow Toss

Cooldown
25s
Range
40m

Throw your trusty pillow inflicting Spirit Damage and heavy Knock Back.

Landing hits reduces the cooldown of your other abilities.

Damage
75 ×1.6 Spirit
Fading Move Speed
-36%
Debuff Duration
3s
CD Reduce On Pillow Hit
-5s
  1. I

    -7s Cooldown

    1 AP
  2. II

    +2m Radius and applies -35% Fire Rate

    2 AP
  3. III

    +100 Damage and +1 Charge

    5 AP

Ability 2

Tag Along

Cooldown
40s
Range
23m
Duration
5.5s

Jump to an ally and nap alongside them. Both you and the ally receive a burst Heal based on missing health followed by lingering Regen.

Hop between allies with Ability2 to apply the heal, once per ally.

You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

Missing Health Burst
15% ×0.03
Health Restored
42/s ×0.4
Regen Duration
2s
  1. I

    -8s Cooldown

    1 AP
  2. II

    35% Bonus Item Range, Duration, and Barrier Effectiveness while napping

    2 AP
  3. III

    +15% Spirit Power and +35 Spirit Power while napping and for 10s after napping
    Improved Spirit Scaling

    5 AP

Ability 3

Lil Helpers

Range
45m

Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.

Follow a hero: Provides a short burst of Spirit Resist and fading Move Speed.

Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.

Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.

Tech Armor Gain
12%
Move Speed
+3 m
Duration
8s
Infest Damage Taken Percent
+30%
Trooper Heal
8/s ×0.14
NPC Infest Duration
50s
  1. I

    +1 Helper
    +1.5m/s Move Speed

    1 AP
  2. II

    +1 Helper
    +15% Trooper Damage and Resist

    2 AP
  3. III

    +1 Helper
    +15% Spirit Resist

    5 AP

Ultimate

Naptime

Cooldown
200s
Range
24m

Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.

When the channel ends they fall asleep before waking up to a splitting headache that deals heavy Spirit Damage.

Wake Damage
120 ×1.6 Spirit
Sleep Damage Threshold
100 +3.1 per boon
Move/Dash Slow
20%
Radius
19m
Sleep Duration
4s
Min Sleep Time
0.5s
Damage Resist Pct While Channeling
30%
  1. I

    -1 Stamina On Wake and no Stamina Regen while sleeping

    1 AP
  2. II

    +3m Radius and +0.75s Sleep Duration

    2 AP
  3. III

    -55s cooldown
    Reduced damage and unstoppable while channeling

    5 AP

What players buy

Rem build

The items Rem players pick most often in the early game, and how often they buy each one.

  1. I
    Extra Charge 800
    Picked in 68% of games
  2. I
    Extra Spirit 800
    Picked in 40% of games
  3. I
    High-Velocity Rounds 800
    Picked in 28% of games
  4. I
    Mystic Burst 800
    Picked in 25% of games

From recent matches

Teammates and counters

Rem wins 46.2% of 1.2M matches in the last 30 days. Here's who Rem does best with, the heroes Rem struggles against most, and the ones Rem beats most often.

From recent matches

Items Rem players buy

How often Rem players buy each item and how often they win with it, over 1.2M matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Extra Charge86.3%46.5%6 min
Improved Spirit71.5%46.6%14 min
Extra Spirit69.3%46.9%8 min
Rapid Recharge67.3%47.3%20 min
Healing Booster65.7%46.5%14 min
Mystic Expansion56.7%47.2%12 min
Superior Cooldown52.4%47.9%24 min
Guardian Ward52.2%46.4%12 min
Compress Cooldown49.9%46.7%17 min
Mystic Burst44.9%46.9%9 min

Highest win rates (bought in 5% of matches or more)

  1. Mystic Reverb 56.5% won · bought in 11.9%
  2. Spirit Burn 56.3% won · bought in 12.4%
  3. Scourge 55.6% won · bought in 6.4%
  4. Escalating Exposure 55.3% won · bought in 8.2%
  5. Echo Shard 52.8% won · bought in 17.3%
  6. Healing Tempo 52.4% won · bought in 37.0%

Gun

Gun Damage

Rem's weapon
DPS
62
While firing
Sustained DPS
39
Including reloads
Bullet damage
16
Fire rate
3.85/s
Magazine
13
Empties in 3.38s
Reload
2s

Damage over distance

Full damage to 19.99m Drops to 10% by 57.51m

Headshots deal ×1.65 damage. Bullets travel at 160 m/s and drop over long distances.

Initiate to Eternus

Rem win rate by rank

How often Rem wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 46.3% · 17k
  2. Seeker 46.7% · 30k
  3. Acolyte 46.2% · 24k
  4. Sentinel 46.0% · 17k
  5. Mystic 46.5% · 14k
  6. Ritualist 46.9% · 13k
  7. Emissary 47.2% · 12k
  8. Oracle 46.9% · 12k
  9. Phantom 47.8% · 10k
  10. Ascendant 47.6% · 3,746
  11. Eternus 49.1% · 1,850

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+28
Bullet damage
+0.34
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Rem questions

What type of hero is Rem?
Rem is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: challenging.
What are Rem's abilities?
Pillow Toss, Tag Along and Lil Helpers, plus the ultimate Naptime. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Rem have?
Rem starts with 680 health and gains 28 more with every boon (each level from 2 onward).
Is Rem good for beginners?
Rem is rated challenging. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Rem?
Most Rem players open with Extra Charge, Extra Spirit and High-Velocity Rounds. See the full Rem build for mid and late game items.

Case history

Rem lore

An accidental stowaway from the world of dreams, Rem has found himself stranded in the city that never sleeps. Driven by his curious nature, Rem and his helpful friends have been seen wandering across the five boroughs in search of a way back home.

So if you ever find yourself dozing off while taking the Blue line home from work, maybe you've just had an encounter with one of the Cursed Apple's newest denizens.

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Last updated 26 October 2026

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