
Static Charge Seven · Ability 2
Apply a delayed area stun to an enemy hero
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
Static Charge has a 42 second cooldown and a range of 15m.
Every upgrade
Static Charge numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 42s | 22s | 22s | 22s |
| Cast Range | 15m | 15m | 20m | 20m |
| Delay Before Stun | 3.5s | 3.5s | 3.5s | 3.5s |
| Damage spirit | 35 | 35 | 35 | 195 |
| Radius | 5m | 5m | 12m | 12m |
| Stun Duration | 0.9s | 0.9s | 0.9s | 1.8s |
Scaling
Static Charge at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +0.79 | 35 | 54.8 | 74.61 | 94.41 | 114.21 | 153.82 |
Ability points
Static Charge upgrades
Tier I · 1 AP
-20s Cooldown
Tier II · 2 AP
+7m Radius
+5m Cast rangeTier III · 5 AP
+0.9s Stun Duration
+160 Damage
The rest of the kit
Other Seven abilities
Quick answers
Static Charge questions
- What does Static Charge do in Deadlock?
- Static Charge is Seven's ability 2. Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
- What is the cooldown of Static Charge?
- 42 seconds before upgrades, and 22 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Static Charge's upgrades do?
- Tier 1 (1 AP): -20s Cooldown Tier 2 (2 AP): +7m Radius +5m Cast range Tier 3 (5 AP): +0.9s Stun Duration +160 Damage