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Static Charge Seven · Ability 2

Apply a delayed area stun to an enemy hero

Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Static Charge has a 42 second cooldown and a range of 15m.

Every upgrade

Static Charge numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 42s22s22s22s
Cast Range 15m15m20m20m
Delay Before Stun 3.5s3.5s3.5s3.5s
Damage spirit353535195
Radius 5m5m12m12m
Stun Duration 0.9s0.9s0.9s1.8s

Scaling

Static Charge at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+0.793554.874.6194.41114.21153.82

Ability points

Static Charge upgrades

  1. Tier I · 1 AP

    -20s Cooldown

  2. Tier II · 2 AP

    +7m Radius
    +5m Cast range

  3. Tier III · 5 AP

    +0.9s Stun Duration
    +160 Damage

The rest of the kit

Other Seven abilities

Quick answers

Static Charge questions

What does Static Charge do in Deadlock?
Static Charge is Seven's ability 2. Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.
What is the cooldown of Static Charge?
42 seconds before upgrades, and 22 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Static Charge's upgrades do?
Tier 1 (1 AP): -20s Cooldown Tier 2 (2 AP): +7m Radius +5m Cast range Tier 3 (5 AP): +0.9s Stun Duration +160 Damage
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Last updated 26 October 2026

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