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The Doorman Mystic hero · Easy to learn

DisorientingMap ControlMind Games

The Doorman starts with 755 health and a gun that deals 38 damage per second. Their abilities are Call Bell, Doorway and Luggage Cart, with Hotel Guest as the ultimate.

Health
755
Regen
1/s
Move speed
7.9m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
38

Win rate 45.9% Pick rate 17.1% 569k matches in the last 30 days Counters and synergy

The kit

The Doorman abilities

Ability 1

Call Bell

Cooldown
18s
Duration
4s

Throw out a call bell that deals Spirit Damage on impact. After a short delay it explodes, dealing additional Spirit Damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow.

Can be shot to detonate early.

Impact Damage
40 ×0.7 Spirit
Explosion Damage
55 ×1.2 Spirit
Weapon Accuracy
-40%
Move Speed
-28%
Projectile Fuse
3
  1. I

    +1 Charge

    1 AP
  2. II

    +30 Impact Damage
    +40 Explosion Damage

    2 AP
  3. III

    +4.5m Radius
    +s Bell Lifetime
    Improved Scaling

    5 AP

Ability 2

Doorway

Cooldown
45s
Range
50m
Duration
15s

Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.

The two doors must be placed within the doorway distance of each other.

Doorway Distance
65m
  1. I

    +20s Duration

    1 AP
  2. II

    Grants a Barrier first time traveling through doors

    2 AP
  3. III

    +30m Cast Range. +0.15m Doorway Distance
    and scales with Spirit Power.

    5 AP

Ability 3

Luggage Cart

Cooldown
30s
Range
20m
Duration
6s

Send out a Luggage Cart that deals Spirit Damage and Pulls enemy heroes along its path.

Can be alt cast with Alt Cast to target friendly heroes instead.

Cart Damage
60 ×0.75
  1. I

    +80 Cart Damage

    1 AP
  2. II

    +25m Cast Range
    +0.6 Damage on wall impact

    2 AP
  3. III

    -15s Cooldown and 1.25s Stun on wall impact

    5 AP

Ultimate

Hotel Guest

Cooldown
140s
Range
7m
Duration
6.5s

Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.

A stay at the Baroness Hotel is paid for in Spirit Damage. Failure to check-out on time costs additional Spirit Damage.

Damage
75 ×1
Late Checkout Damage
125 ×1.5
Slow
  1. I

    1 Stamina Drain and -20 Cooldown

    1 AP
  2. II

    +150 Damage
    +1.5s Stun on Failure to Check Out

    2 AP
  3. III

    Unstoppable while the Baroness is occupied.
    15s Cooldown on Failure to Check Out.

    5 AP

What players buy

The Doorman build

The items The Doorman players pick most often in the early game, and how often they buy each one.

  1. I
    Mystic Burst 800
    Picked in 55% of games
  2. I
    Extra Charge 800
    Picked in 52% of games
  3. I
    High-Velocity Rounds 800
    Picked in 44% of games
  4. I
    Mystic Expansion 800
    Picked in 40% of games

From recent matches

Teammates and counters

The Doorman wins 45.9% of 569k matches in the last 30 days. Here's who The Doorman does best with, the heroes The Doorman struggles against most, and the ones The Doorman beats most often.

From recent matches

Items The Doorman players buy

How often The Doorman players buy each item and how often they win with it, over 569k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Extra Charge85.8%46.2%7 min
Mystic Burst84.6%46.2%7 min
Mystic Expansion84.0%46.1%9 min
Rapid Recharge80.2%47.0%18 min
Tankbuster78.1%47.2%21 min
Greater Expansion74.3%47.2%23 min
Improved Spirit69.9%46.8%16 min
Boundless Spirit56.2%50.3%29 min
High-Velocity Rounds55.6%45.7%3 min
Extra Spirit52.1%46.8%12 min

Highest win rates (bought in 5% of matches or more)

  1. Mystic Reverb 56.1% won · bought in 20.9%
  2. Spirit Burn 54.2% won · bought in 33.6%
  3. Indomitable 52.0% won · bought in 6.6%
  4. Cheat Death 51.9% won · bought in 31.7%
  5. Divine Barrier 50.8% won · bought in 10.2%
  6. Boundless Spirit 50.3% won · bought in 56.2%

Gun

Service With A Smile

The Doorman's weapon
DPS
38
While firing
Sustained DPS
26
Including reloads
Bullet damage
24
Fire rate
1.59/s
Magazine
8
Empties in 5.04s
Reload
2.4s

Damage over distance

Full damage to 19.99m Drops to 10% by 57.51m

Headshots deal ×1.65 damage. Bullets travel at 203 m/s.

Initiate to Eternus

The Doorman win rate by rank

How often The Doorman wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 45.9% · 6,542
  2. Seeker 45.7% · 13k
  3. Acolyte 45.9% · 11k
  4. Sentinel 44.8% · 9,263
  5. Mystic 46.5% · 8,107
  6. Ritualist 46.4% · 7,784
  7. Emissary 45.3% · 7,348
  8. Oracle 46.2% · 7,706
  9. Phantom 47.6% · 7,079
  10. Ascendant 46.8% · 2,723
  11. Eternus 47.1% · 722

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+42
Bullet damage
+1.25
Melee damage
+1.58
Spirit power
+1.1

Quick answers

The Doorman questions

What type of hero is The Doorman?
The Doorman is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: easy to learn.
What are The Doorman's abilities?
Call Bell, Doorway and Luggage Cart, plus the ultimate Hotel Guest. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does The Doorman have?
The Doorman starts with 755 health and gains 42 more with every boon (each level from 2 onward).
Is The Doorman good for beginners?
The Doorman is rated easy to learn. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on The Doorman?
Most The Doorman players open with Mystic Burst, Extra Charge and High-Velocity Rounds. See the full The Doorman build for mid and late game items.

Case history

The Doorman lore

He's proper, he's polite, but the humble Doorman of The Baroness Hotel is more than meets the eye.

While he had only planned to experience life on this plane for a few weeks, The Doorman quickly discovered that the New York service industry was a great way to see the strange demands that please humans.

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Last updated 26 October 2026

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