
Call Bell The Doorman · Ability 1
Throw out a call bell that deals Spirit Damage on impact. After a short delay it explodes, dealing additional Spirit Damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow.
Can be shot to detonate early.
Call Bell has a 18 second cooldown.
Every upgrade
Call Bell numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 18s | 18s | 18s | 18s |
| Charges | 1 | 2 | 2 | 2 |
| Duration | 4s | 4s | 4s | 4s |
| Impact Damage spirit | 40 | 40 | 70 | 70 |
| Explosion Damage spirit | 55 | 55 | 95 | 95 |
| Weapon Accuracy | -40% | -40% | -40% | -40% |
| Move Speed | -28% | -28% | -28% | -28% |
| Projectile Fuse | 3 | 3 | 3 | 29 |
| Radius | 5.5m | 5.5m | 5.5m | 10m |
Scaling
Call Bell at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Impact Damage | +0.7 | 40 | 57.5 | 75 | 92.5 | 110 | 145 |
| Explosion Damage | +1.2 | 55 | 85 | 115 | 145 | 175 | 235 |
Ability points
Call Bell upgrades
Tier I · 1 AP
+1 Charge
Tier II · 2 AP
+30 Impact Damage
+40 Explosion DamageTier III · 5 AP
+4.5m Radius
+s Bell Lifetime
Improved Scaling
The rest of the kit
Other The Doorman abilities
Quick answers
Call Bell questions
- What does Call Bell do in Deadlock?
- Call Bell is The Doorman's ability 1. Throw out a call bell that deals Spirit Damage on impact. After a short delay it explodes, dealing additional Spirit Damage and causing affected enemies to suffer reduced weapon accuracy and movement Slow.Can be shot to detonate early.
- What is the cooldown of Call Bell?
- 18 seconds before upgrades. Cooldown reduction items shorten it further.
- What do Call Bell's upgrades do?
- Tier 1 (1 AP): +1 Charge Tier 2 (2 AP): +30 Impact Damage+40 Explosion Damage Tier 3 (5 AP): +4.5m Radius+s Bell LifetimeImproved Scaling