
Jumpstart Victor · Ability 2
Deal Spirit Damage to yourself. Then, gain bonus Regen and Move Speed, decaying over time.
Jumpstart has a 30 second cooldown.
Every upgrade
Jumpstart numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 30s | 30s | 22s | 22s |
| Charges | 1 | 1 | 1 | 2 |
| Duration | 4.5s | 4.5s | 4.5s | 4.5s |
| Current Health | 15% | 15% | 15% | 15% |
| Total HP Regen | 100 | 100 | 170 | 170 |
| Move Speed | +3 m | +6 m | +6 m | +6 m |
| Debuff Resist | +0% | +0% | +0% | +50% |
Ability points
Jumpstart upgrades
Tier I · 1 AP
+3 m Move Speed
Tier II · 2 AP
+70 Total HP Regen and -8s Cooldown
Tier III · 5 AP
+1 Charge
+50% Debuff Resistance
Increases spirit scaling
The rest of the kit
Other Victor abilities
Quick answers
Jumpstart questions
- What does Jumpstart do in Deadlock?
- Jumpstart is Victor's ability 2. Deal Spirit Damage to yourself. Then, gain bonus Regen and Move Speed, decaying over time.
- What is the cooldown of Jumpstart?
- 30 seconds before upgrades, and 22 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Jumpstart's upgrades do?
- Tier 1 (1 AP): +3 m Move Speed Tier 2 (2 AP): +70 Total HP Regen and -8s Cooldown Tier 3 (5 AP): +1 Charge+50% Debuff ResistanceIncreases spirit scaling