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Abrams Brawler hero · Easy to learn

Charges into close combat

TankBrawlerBull-Headed

Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.

Abrams starts with 800 health and a gun that deals 51 damage per second. Their abilities are Siphon Life, Shoulder Charge and Infernal Resilience, with Seismic Impact as the ultimate.

Health
800
Regen
1.5/s
Move speed
6.4m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
51

Win rate 51.2% Pick rate 27.6% 924k matches in the last 30 days Counters and synergy

The kit

Abrams abilities

Ability 1

Siphon Life

Cooldown
42s
Duration
4s

Drain health from nearby enemies, dealing Spirit DPS and Healing for a portion of the damage dealt.

Damage Per Second
22 ×0.6 Spirit
Lifesteal
70%
Lifesteal vs Non-Heroes
35%
  1. I

    -20s Cooldown

    1 AP
  2. II

    +2s Duration

    2 AP
  3. III

    +2m Radius and +0.12 DPS with improved Spirit scaling

    5 AP

Ability 2

Shoulder Charge

Cooldown
33s
Duration
1.4s

Charge forward, Pulling enemies you hit. Pushing a hero into a wall applies Stun.
If you collide with a hero you move faster during your charge.

Damage
30 ×1.4 Spirit
  1. I

    Applies +32% Slow for 3s

    1 AP
  2. II

    On Wall Hit: +0.8s Stun Duration

    2 AP
  3. III

    -18s Cooldown
    On Hero Collide: +1.5 Weapon Damage for 6s

    5 AP

Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.

Damage Regenerated
13%
Regeneration Time
20s
Health Regen
+1
  1. I

    +200 Max Health

    1 AP
  2. II

    +18% Melee Lifesteal

    2 AP
  3. III

    +20% Debuff Resist and +9% Damage Regenerated

    5 AP
Cooldown
215s

Leap high into the air before crashing into the ground, dealing Spirit Damage and applying Stun.

Damage
100 ×2.33 Spirit
  1. I

    -30s Cooldown

    1 AP
  2. II

    +0.8s Stun Duration

    2 AP
  3. III

    On cast, become Unstoppable for 5s and +6m Impact Radius

    5 AP

What players buy

Abrams build

The items Abrams players pick most often in the early game, and how often they buy each one.

  1. I
    Close Quarters 800
    Picked in 68% of games
  2. I
    Extra Regen 800
    Picked in 60% of games
  3. I
    Melee Lifesteal 800
    Picked in 57% of games
  4. II
    Melee Charge 1,600
    Picked in 29% of games

From recent matches

Teammates and counters

Abrams wins 51.2% of 924k matches in the last 30 days. Here's who Abrams does best with, the heroes Abrams struggles against most, and the ones Abrams beats most often.

From recent matches

Items Abrams players buy

How often Abrams players buy each item and how often they win with it, over 924k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Melee Charge90.5%51.7%9 min
Close Quarters81.4%51.3%5 min
Melee Lifesteal80.5%51.4%6 min
Extra Regen63.6%50.7%4 min
Stalker62.9%51.9%9 min
Crushing Fists61.8%55.9%27 min
Lifestrike61.1%52.7%20 min
Hunter's Aura55.5%53.6%20 min
Superior Duration54.9%54.4%24 min
Bullet Resist Shredder51.4%52.4%13 min

Highest win rates (bought in 5% of matches or more)

  1. Colossus 59.9% won · bought in 19.7%
  2. Scourge 59.7% won · bought in 6.7%
  3. Witchmail 59.0% won · bought in 13.8%
  4. Unstoppable 58.3% won · bought in 7.9%
  5. Phantom Strike 57.9% won · bought in 37.6%
  6. Healing Tempo 57.8% won · bought in 7.6%

Gun

Weapon

Abrams' weapon
DPS
51
While firing
Sustained DPS
31
Including reloads
Bullet damage
3.6
× 9 pellets
Fire rate
1.59/s
Magazine
9
Empties in 5.67s
Reload
3.88s
One bullet at a time

Damage over distance

Full damage to 17m Drops to 10% by 40m

Headshots deal ×1.65 damage. Bullets travel at 610 m/s and drop over long distances.

Initiate to Eternus

Abrams win rate by rank

How often Abrams wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 50.8% · 10k
  2. Seeker 51.3% · 22k
  3. Acolyte 51.7% · 20k
  4. Sentinel 51.0% · 17k
  5. Mystic 51.4% · 16k
  6. Ritualist 51.7% · 16k
  7. Emissary 52.3% · 16k
  8. Oracle 51.7% · 18k
  9. Phantom 51.7% · 16k
  10. Ascendant 51.0% · 6,796
  11. Eternus 49.0% · 2,421

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+49
Bullet damage
+0.1
Melee damage
+1.74
Spirit power
+1.1

Quick answers

Abrams questions

What type of hero is Abrams?
Abrams is a brawler. Durable heroes who fight up close and soak damage for their team. Complexity: easy to learn.
What are Abrams' abilities?
Siphon Life, Shoulder Charge and Infernal Resilience, plus the ultimate Seismic Impact. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Abrams have?
Abrams starts with 800 health and gains 49 more with every boon (each level from 2 onward).
Is Abrams good for beginners?
Abrams is rated easy to learn. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Abrams?
Most Abrams players open with Close Quarters, Extra Regen and Melee Lifesteal. See the full Abrams build for mid and late game items.

Case history

Abrams lore

Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.

But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.

No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.

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Last updated 26 October 2026

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