
Infernal Resilience
Abrams · Ability 3
Regenerate some of the damage you receive
Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.
Every upgrade
Infernal Resilience numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Damage Regenerated | 13% | 13% | 13% | 22% |
| Regeneration Time | 20s | 20s | 20s | 20s |
| Health Regen | +1 | +1 | +1 | +1 |
| Max Health | +0 | +200 | +200 | +200 |
| Melee Lifesteal | 0% | 0% | 18% | 18% |
| Debuff Resist | +0% | +0% | +0% | +20% |
Ability points
Infernal Resilience upgrades
Tier I · 1 AP
+200 Max Health
Tier II · 2 AP
+18% Melee Lifesteal
Tier III · 5 AP
+20% Debuff Resist and +9% Damage Regenerated
The rest of the kit
Other Abrams abilities
Quick answers
Infernal Resilience questions
- What does Infernal Resilience do in Deadlock?
- Infernal Resilience is Abrams' ability 3. Gain bonus defensive attributes. Taking damage grants temporary Regen for a portion of the damage taken.
- What do Infernal Resilience's upgrades do?
- Tier 1 (1 AP): +200 Max Health Tier 2 (2 AP): +18% Melee Lifesteal Tier 3 (5 AP): +20% Debuff Resist and +9% Damage Regenerated