
Rising Ram
Billy · Ability 2
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.
Rising Ram has a 32 second cooldown.
Every upgrade
Rising Ram numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 32s | 32s | 32s | 19s |
| Duration | 0.3s | 0.3s | 0.7s | 0.7s |
| Damage spirit | 40 | 40 | 40 | 40 |
| Max Health Buff Pct | 0% | 0% | 0% | 10% |
| Weapon Damage Burst | 0% | 25% | 25% | 25% |
| Weapon Damage Burst Duration | 0s | 5s | 5s | 5s |
| Max Health Buff Duration | 0s | 0s | 0s | 16s |
Scaling
Rising Ram at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +1.9 | 40 | 87.5 | 135 | 182.5 | 230 | 325 |
Ability points
Rising Ram upgrades
Tier I · 1 AP
On Impact: +25% Weapon Damage for 5s
Tier II · 2 AP
0.4s Charge Duration
Tier III · 5 AP
-13s Cooldown
On hero hit: +10% Max Health for 16s
The rest of the kit
Other Billy abilities
Quick answers
Rising Ram questions
- What does Rising Ram do in Deadlock?
- Rising Ram is Billy's ability 2. Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.
- What is the cooldown of Rising Ram?
- 32 seconds before upgrades, and 19 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Rising Ram's upgrades do?
- Tier 1 (1 AP): On Impact: +25% Weapon Damage for 5s Tier 2 (2 AP): 0.4s Charge Duration Tier 3 (5 AP): -13s CooldownOn hero hit: +10% Max Health for 16s