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Rising Ram

Billy · Ability 2

Charge head-first into an enemy and send them into the air along with Billy.

Cooldown reduced by 50% on impact.

Rising Ram has a 32 second cooldown.

Every upgrade

Rising Ram numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 32s32s32s19s
Duration 0.3s0.3s0.7s0.7s
Damage spirit40404040
Max Health Buff Pct 0%0%0%10%
Weapon Damage Burst 0%25%25%25%
Weapon Damage Burst Duration 0s5s5s5s
Max Health Buff Duration 0s0s0s16s

Scaling

Rising Ram at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+1.94087.5135182.5230325

Ability points

Rising Ram upgrades

  1. Tier I · 1 AP

    On Impact: +25% Weapon Damage for 5s

  2. Tier II · 2 AP

    0.4s Charge Duration

  3. Tier III · 5 AP

    -13s Cooldown
    On hero hit: +10% Max Health for 16s

The rest of the kit

Other Billy abilities

Quick answers

Rising Ram questions

What does Rising Ram do in Deadlock?
Rising Ram is Billy's ability 2. Charge head-first into an enemy and send them into the air along with Billy.Cooldown reduced by 50% on impact.
What is the cooldown of Rising Ram?
32 seconds before upgrades, and 19 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Rising Ram's upgrades do?
Tier 1 (1 AP): On Impact: +25% Weapon Damage for 5s Tier 2 (2 AP): 0.4s Charge Duration Tier 3 (5 AP): -13s CooldownOn hero hit: +10% Max Health for 16s
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