
Burrow Mo & Krill · Ability 2
Travel underground, emerging with spin damage
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal Spirit Damage, Slow, and Knock Up.
Burrow has a 40 second cooldown.
Every upgrade
Burrow numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 40s | 40s | 40s | 20s |
| Move Speed | +5 m | +5 m | +5 m | +9 m |
| Damage Per Second spirit | 75 | 125 | 125 | 125 |
| Spin Duration | 1.5s | 1.5s | 1.5s | 1.5s |
| Bullet Resist | +60% | +60% | +60% | +60% |
| Spirit Resist | +30% | +30% | +30% | +30% |
| Channel Duration | 5s | 5s | 9s | 9s |
| Radius | 5m | 5m | 7m | 7m |
Scaling
Burrow at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage Per Second | +1.49 | 75 | 112.2 | 149.4 | 186.6 | 223.8 | 298.2 |
Ability points
Burrow upgrades
Tier I · 1 AP
+50 Spin DPS
Tier II · 2 AP
+4s Burrow time and +2m radius
Tier III · 5 AP
-20 Cooldown and +4m/s Move Speed
The rest of the kit
Other Mo & Krill abilities
Quick answers
Burrow questions
- What does Burrow do in Deadlock?
- Burrow is Mo & Krill's ability 2. Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus. When you jump out, deal Spirit Damage, Slow, and Knock Up.
- What is the cooldown of Burrow?
- 40 seconds before upgrades, and 20 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Burrow's upgrades do?
- Tier 1 (1 AP): +50 Spin DPS Tier 2 (2 AP): +4s Burrow time and +2m radius Tier 3 (5 AP): -20 Cooldown and +4m/s Move Speed