
Combo
Mo & Krill · Ultimate
Hold the enemy hero in place and pummel them
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
Combo has a 150 second cooldown and a range of 4m.
Every upgrade
Combo numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 150s | 150s | 120s | 120s |
| Cast Range | 4m | 4m | 4m | 4m |
| Damage Per Second spirit | 40 | 40 | 40 | 80 |
| Life Steal Percent On Hit | 0 | 100 | 100 | 100 |
| Bonus Max Health Per Kill | 40 | 40 | 40 | 40 |
| Bullet Resist | +0% | +0% | +50% | +50% |
| Channel Duration | 2.4s | 2.4s | 2.4s | 3.1s |
Scaling
Combo at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage Per Second | +0.6 | 40 | 55 | 70 | 85 | 100 | 130 |
Ability points
Combo upgrades
Tier I · 1 AP
+100% lifesteal
Tier II · 2 AP
-30s Cooldown and +% Bullet Resist
Tier III · 5 AP
+0.7s Duration and +0.4 Damage Per Second and increased scaling
The rest of the kit
Other Mo & Krill abilities
Quick answers
Combo questions
- What does Combo do in Deadlock?
- Combo is Mo & Krill's ultimate. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
- What is the cooldown of Combo?
- 150 seconds before upgrades, and 120 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Combo's upgrades do?
- Tier 1 (1 AP): +100% lifesteal Tier 2 (2 AP): -30s Cooldown and +% Bullet Resist Tier 3 (5 AP): +0.7s Duration and +0.4 Damage Per Second and increased scaling