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Combo

Mo & Krill · Ultimate

Hold the enemy hero in place and pummel them

Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Combo has a 150 second cooldown and a range of 4m.

Every upgrade

Combo numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 150s150s120s120s
Cast Range 4m4m4m4m
Damage Per Second spirit40404080
Life Steal Percent On Hit 0100100100
Bonus Max Health Per Kill 40404040
Bullet Resist +0%+0%+50%+50%
Channel Duration 2.4s2.4s2.4s3.1s

Scaling

Combo at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage Per Second+0.640557085100130

Ability points

Combo upgrades

  1. Tier I · 1 AP

    +100% lifesteal

  2. Tier II · 2 AP

    -30s Cooldown and +% Bullet Resist

  3. Tier III · 5 AP

    +0.7s Duration and +0.4 Damage Per Second and increased scaling

The rest of the kit

Other Mo & Krill abilities

Quick answers

Combo questions

What does Combo do in Deadlock?
Combo is Mo & Krill's ultimate. Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.
What is the cooldown of Combo?
150 seconds before upgrades, and 120 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Combo's upgrades do?
Tier 1 (1 AP): +100% lifesteal Tier 2 (2 AP): -30s Cooldown and +% Bullet Resist Tier 3 (5 AP): +0.7s Duration and +0.4 Damage Per Second and increased scaling
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