Skip to content
Kinetic Carbine icon

Kinetic Carbine

Paradox · Ability 3

Charge up your weapon to deal high damage and timestop

Charge up a powerful shot of time energy, dealing Spirit Damage and applying a Time-Stop to enemies hit. The damage dealt increases with Weapon Damage. Move speed is increased while charging.

While in the air and charging, ADS to timeslow your movement.

Kinetic Carbine has a 28 second cooldown.

Every upgrade

Kinetic Carbine numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 28s28s16s16s
Max Damage 5555
Max Time-Stop 0.4s0.8s0.8s0.8s
Bonus Speed spirit25%25%25%25%
Min Damage 5555
Charge Hold Duration 3.5s3.5s3.5s5.5s
Headshot Damage +14%+14%+14%+14%

Scaling

Kinetic Carbine at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Bonus Speed+0.1325%28.25%31.5%34.75%38%44.5%

Ability points

Kinetic Carbine upgrades

  1. Tier I · 1 AP

    +0.4s Max Time-Stop

  2. Tier II · 2 AP

    -12s Cooldown
    Increases Speed Scaling

  3. Tier III · 5 AP

    +2s Charge Hold Duration and +% Damage Scaling

The rest of the kit

Other Paradox abilities

Quick answers

Kinetic Carbine questions

What does Kinetic Carbine do in Deadlock?
Kinetic Carbine is Paradox's ability 3. Charge up a powerful shot of time energy, dealing Spirit Damage and applying a Time-Stop to enemies hit. The damage dealt increases with Weapon Damage. Move speed is increased while charging. While in the air and charging, ADS to timeslow your movement.
What is the cooldown of Kinetic Carbine?
28 seconds before upgrades, and 16 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Kinetic Carbine's upgrades do?
Tier 1 (1 AP): +0.4s Max Time-Stop Tier 2 (2 AP): -12s CooldownIncreases Speed Scaling Tier 3 (5 AP): +2s Charge Hold Duration and +% Damage Scaling
Spotted something wrong on this page? Tell us and we'll fix it. Report a problem
What kind of problem?