
Pulse Grenade Paradox · Ability 1
Throw a grenade that pulses, dealing damage and time slowing
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies Spirit Damage, time slow, and stacking Damage Amp for Paradox against the victim.
Pulse Grenade has a 32 second cooldown.
Every upgrade
Pulse Grenade numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 32s | 20s | 20s | 20s |
| Duration | 3.2s | 3.2s | 3.2s | 4.8s |
| Pulse Damage spirit | 35 | 35 | 55 | 55 |
| Bonus Damage per Stack | +4% | +4% | +4% | +8% |
| Radius Per Pulse | +1m | +1m | +1m | +1m |
| Pulse Interval | 0.8s | 0.8s | 0.8s | 0.8s |
| Debuff Duration | 8s | 8s | 8s | 8s |
| Move Speed | -20% | -20% | -20% | -20% |
| Slow Duration | 0.2s | 0.2s | 0.2s | 0.2s |
Scaling
Pulse Grenade at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Pulse Damage | +0.3 | 35 | 42.5 | 50 | 57.5 | 65 | 80 |
Ability points
Pulse Grenade upgrades
Tier I · 1 AP
-12s Cooldown
Tier II · 2 AP
+0.5 Pulse Damage and increased Spirit scaling
Tier III · 5 AP
+% Damage Amp and +1.6s Duration
The rest of the kit
Other Paradox abilities
Quick answers
Pulse Grenade questions
- What does Pulse Grenade do in Deadlock?
- Pulse Grenade is Paradox's ability 1. Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies Spirit Damage, time slow, and stacking Damage Amp for Paradox against the victim.
- What is the cooldown of Pulse Grenade?
- 32 seconds before upgrades, and 20 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Pulse Grenade's upgrades do?
- Tier 1 (1 AP): -12s Cooldown Tier 2 (2 AP): +0.5 Pulse Damage and increased Spirit scaling Tier 3 (5 AP): +% Damage Amp and +1.6s Duration