
Stake
Vindicta · Ability 1
Tether your enemies to the ground
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
Stake has a 40 second cooldown.
Every upgrade
Stake numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 40s | 40s | 18s | 18s |
| Tether Duration | 1.75s | 1.75s | 1.75s | 2.5s |
| Damage spirit | 40 | 85 | 85 | 85 |
| Capture Radius | 9m | 9m | 9m | 11m |
| Tether Length | 9m | 9m | 9m | 9m |
| Move Speed | -40% | -40% | -40% | -40% |
Scaling
Stake at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +0.5 | 40 | 52.5 | 65 | 77.5 | 90 | 115 |
Ability points
Stake upgrades
Tier I · 1 AP
+45 Damage
Tier II · 2 AP
-22s Cooldown
Tier III · 5 AP
+0.75s Tether Duration and +2m Capture Radius
The rest of the kit
Other Vindicta abilities
Quick answers
Stake questions
- What does Stake do in Deadlock?
- Stake is Vindicta's ability 1. Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.
- What is the cooldown of Stake?
- 40 seconds before upgrades, and 18 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Stake's upgrades do?
- Tier 1 (1 AP): +45 Damage Tier 2 (2 AP): -22s Cooldown Tier 3 (5 AP): +0.75s Tether Duration and +2m Capture Radius