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Warden Brawler hero · Moderate

Weakens his enemies and chases them down

InitiatorFearlessOne Man Army

Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.

Warden starts with 805 health and a gun that deals 66 damage per second. Their abilities are Alchemical Flask, Willpower and Binding Word, with Last Stand as the ultimate.

Health
805
Regen
2/s
Move speed
6.3m/s
Sprint
+1.6m/s
Stamina
3
Gun DPS
66

Win rate 46.5% Pick rate 11.3% 374k matches in the last 30 days Counters and synergy

The kit

Warden abilities

Cooldown
12s

Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.

Damage
60 ×0.63 Spirit
Move Speed
-16%
Weapon Damage
-25%
Slow Duration
3s
Debuff Duration
7s
  1. I

    Hit enemies lose 1 Stamina

    1 AP
  2. II

    +35 Damage and -25% Weapon Damage

    2 AP
  3. III

    -7s Cooldown and +2m Radius
    Applies -30% Fire Rate

    5 AP

Ability 2

Willpower

Cooldown
40s
Duration
5s

Gain a Barrier and bonus move speed.

Barrier
125 ×0.8
Move Speed bonus
+15%
  1. I

    +20% Move Speed bonus

    1 AP
  2. II

    -24s Cooldown and +2s Duration

    2 AP
  3. III

    +30% Debuff Resistance and improved Barrier scaling

    5 AP

Ability 3

Binding Word

Cooldown
34s
Range
15m

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Damage
110 ×2.44 Spirit
Immobilize Duration
1.75s
Escape Time
2.8s
Escape Range
20m
  1. I

    Warden deals +20% more Bullet Damage to trapped Heroes for 5s

    1 AP
  2. II

    +0.75s Duration

    2 AP
  3. III

    -14s Cooldown
    Silences enemies until they escape or are immobilized

    5 AP

Ultimate

Last Stand

Cooldown
180s
Duration
6s

After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.

Immune to fear while Last Stand is active.

DPS
70 ×1.3 Spirit
Hero Lifesteal
75%
Pulse Interval
0.5s
Non-Hero Lifesteal
10%
Bullet Resist
+50%
Spirit Resist
+50%
  1. I

    +4m Radius

    1 AP
  2. II

    +40.5 DPS
    -30s Cooldown

    2 AP
  3. III

    +4s Duration
    Unstoppable and +30% Resists while channeling

    5 AP

What players buy

Warden build

The items Warden players pick most often in the early game, and how often they buy each one.

  1. I
    High-Velocity Rounds 800
    Picked in 74% of games
  2. II
    Opening Rounds 1,600
    Picked in 71% of games
  3. I
    Extended Magazine 800
    Picked in 43% of games
  4. I
    Monster Rounds 800
    Picked in 30% of games

From recent matches

Teammates and counters

Warden wins 46.5% of 374k matches in the last 30 days. Here's who Warden does best with, the heroes Warden struggles against most, and the ones Warden beats most often.

From recent matches

Items Warden players buy

How often Warden players buy each item and how often they win with it, over 374k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Quicksilver Reload89.1%46.9%11 min
Titanic Magazine84.5%47.0%11 min
High-Velocity Rounds80.4%46.7%3 min
Opening Rounds79.5%46.9%5 min
Mercurial Magnum76.0%48.8%23 min
Extended Magazine65.7%47.1%7 min
Enduring Speed63.9%47.6%16 min
Fleetfoot61.4%47.8%17 min
Swift Striker55.2%47.7%11 min
Spiritual Overflow52.9%51.8%28 min

Highest win rates (bought in 5% of matches or more)

  1. Silencer 55.7% won · bought in 9.1%
  2. Boundless Spirit 55.4% won · bought in 22.1%
  3. Witchmail 54.7% won · bought in 5.5%
  4. Siphon Bullets 54.4% won · bought in 22.9%
  5. Spellslinger 53.4% won · bought in 15.5%
  6. Blood Tribute 53.1% won · bought in 6.2%

Gun

Freedom's Cost

Warden's weapon
DPS
66
While firing
Sustained DPS
40
Including reloads
Bullet damage
17.34
Fire rate
3.81/s
Magazine
17
Empties in 4.46s
Reload
2.91s

Damage over distance

Full damage to 18m Drops to 10% by 47m

Headshots deal ×1.65 damage. Bullets travel at 290 m/s and drop over long distances.

Initiate to Eternus

Warden win rate by rank

How often Warden wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 45.3% · 6,298
  2. Seeker 43.9% · 10k
  3. Acolyte 44.1% · 8,068
  4. Sentinel 44.0% · 6,207
  5. Mystic 44.0% · 5,171
  6. Ritualist 43.1% · 4,897
  7. Emissary 43.5% · 4,357
  8. Oracle 43.0% · 4,302
  9. Phantom 44.5% · 3,347
  10. Ascendant 44.8% · 1,176
  11. Eternus 44.9% · 303

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+60
Bullet damage
+0.25
Melee damage
+1.58
Spirit power
+1.1

Quick answers

Warden questions

What type of hero is Warden?
Warden is a brawler. Durable heroes who fight up close and soak damage for their team. Complexity: moderate.
What are Warden's abilities?
Alchemical Flask, Willpower and Binding Word, plus the ultimate Last Stand. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does Warden have?
Warden starts with 805 health and gains 60 more with every boon (each level from 2 onward).
Is Warden good for beginners?
Warden is rated moderate. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on Warden?
Most Warden players open with High-Velocity Rounds, Opening Rounds and Extended Magazine. See the full Warden build for mid and late game items.

Case history

Warden lore

Most people think the supernatural came into the world 50 years ago. They're wrong. Its presence shaped folklore for generations... and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.

Coming from a lineage of militant alchemists, Warden's family always trained for the day they would have to stave off a mystic apocalypse... but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.

When the portal opened in Central Park, Warden's parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.

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Last updated 26 October 2026

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