
Binding Word
Warden · Ability 3
Curse your target, rooting them if they don't escape
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
Binding Word has a 34 second cooldown and a range of 15m.
Every upgrade
Binding Word numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 34s | 34s | 34s | 20s |
| Cast Range | 15m | 15m | 15m | 15m |
| Damage spirit | 110 | 110 | 110 | 110 |
| Immobilize Duration | 1.75s | 1.75s | 2.5s | 2.5s |
| Escape Time | 2.8s | 2.8s | 2.8s | 2.8s |
| Escape Range | 20m | 20m | 20m | 20m |
| Bullet Resist | +0% | +20% | +20% | +20% |
| Duration | 0s | 5s | 5s | 5s |
| Silence Debuff | 0 | 0 | 0 | 1 |
Scaling
Binding Word at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +2.44 | 110 | 170.93 | 231.87 | 292.8 | 353.73 | 475.6 |
Ability points
Binding Word upgrades
Tier I · 1 AP
Warden deals +20% more Bullet Damage to trapped Heroes for 5s
Tier II · 2 AP
+0.75s Duration
Tier III · 5 AP
-14s Cooldown
Silences enemies until they escape or are immobilized
The rest of the kit
Other Warden abilities
Quick answers
Binding Word questions
- What does Binding Word do in Deadlock?
- Binding Word is Warden's ability 3. Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
- What is the cooldown of Binding Word?
- 34 seconds before upgrades, and 20 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Binding Word's upgrades do?
- Tier 1 (1 AP): Warden deals +20% more Bullet Damage to trapped Heroes for 5s Tier 2 (2 AP): +0.75s Duration Tier 3 (5 AP): -14s Cooldown Silences enemies until they escape or are immobilized