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Binding Word

Warden · Ability 3

Curse your target, rooting them if they don't escape

Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.

Binding Word has a 34 second cooldown and a range of 15m.

Every upgrade

Binding Word numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 34s34s34s20s
Cast Range 15m15m15m15m
Damage spirit110110110110
Immobilize Duration 1.75s1.75s2.5s2.5s
Escape Time 2.8s2.8s2.8s2.8s
Escape Range 20m20m20m20m
Bullet Resist +0%+20%+20%+20%
Duration 0s5s5s5s
Silence Debuff 0001

Scaling

Binding Word at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+2.44110170.93231.87292.8353.73475.6

Ability points

Binding Word upgrades

  1. Tier I · 1 AP

    Warden deals +20% more Bullet Damage to trapped Heroes for 5s

  2. Tier II · 2 AP

    +0.75s Duration

  3. Tier III · 5 AP

    -14s Cooldown
    Silences enemies until they escape or are immobilized

The rest of the kit

Other Warden abilities

Quick answers

Binding Word questions

What does Binding Word do in Deadlock?
Binding Word is Warden's ability 3. Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.
What is the cooldown of Binding Word?
34 seconds before upgrades, and 20 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Binding Word's upgrades do?
Tier 1 (1 AP): Warden deals +20% more Bullet Damage to trapped Heroes for 5s Tier 2 (2 AP): +0.75s Duration Tier 3 (5 AP): -14s Cooldown Silences enemies until they escape or are immobilized
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