Ability 1
Card Trick
- Cooldown
- 0.6s
- Charges
- 2
- Range
- 500m
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card
- Damage
- 45 ×0.55 Spirit
- Bonus Damage
- 60%
- Bullet and Spirit Resist Reduction
- -7%
- Move Speed
- -24%
- Heal
- 60 ×0.5
- I
+2 Charges
1 AP - II
+0.4 Damage and increased Spirit Scaling
2 AP - III
All suits are improved and higher chance for Jokers
5 AP
