
Telekinesis
Wraith · Ultimate
Lift an enemy, interrupting and silencing them
Lift an enemy hero into the air and then slam them towards the target location.
Telekinesis has a 150 second cooldown and a range of 10m.
Every upgrade
Telekinesis numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 150s | 150s | 105s | 105s |
| Cast Range | 10m | 10m | 10m | 16m |
| Duration | 2.25s | 2.25s | 2.25s | 3.75s |
| Damage spirit | 100 | 200 | 200 | 200 |
| Throw Range | 13m | 13m | 13m | 19m |
| Move Speed | -32% | -32% | -32% | -32% |
Scaling
Telekinesis at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +1 | 100 | 125 | 150 | 175 | 200 | 250 |
Ability points
Telekinesis upgrades
Tier I · 1 AP
+100 Damage
Tier II · 2 AP
-45s Cooldown
Tier III · 5 AP
+1.5s Debuff Duration and +6m Throw and Cast Range
The rest of the kit
Other Wraith abilities
Quick answers
Telekinesis questions
- What does Telekinesis do in Deadlock?
- Telekinesis is Wraith's ultimate. Lift an enemy hero into the air and then slam them towards the target location.
- What is the cooldown of Telekinesis?
- 150 seconds before upgrades, and 105 seconds with every upgrade. Cooldown reduction items shorten it further.
- What do Telekinesis' upgrades do?
- Tier 1 (1 AP): +100 Damage Tier 2 (2 AP): -45s Cooldown Tier 3 (5 AP): +1.5s Debuff Duration and +6m Throw and Cast Range