Skip to content
Telekinesis icon

Telekinesis

Wraith · Ultimate

Lift an enemy, interrupting and silencing them

Lift an enemy hero into the air and then slam them towards the target location.

Telekinesis has a 150 second cooldown and a range of 10m.

Every upgrade

Telekinesis numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 150s150s105s105s
Cast Range 10m10m10m16m
Duration 2.25s2.25s2.25s3.75s
Damage spirit100200200200
Throw Range 13m13m13m19m
Move Speed -32%-32%-32%-32%

Scaling

Telekinesis at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+1100125150175200250

Ability points

Telekinesis upgrades

  1. Tier I · 1 AP

    +100 Damage

  2. Tier II · 2 AP

    -45s Cooldown

  3. Tier III · 5 AP

    +1.5s Debuff Duration and +6m Throw and Cast Range

The rest of the kit

Other Wraith abilities

Quick answers

Telekinesis questions

What does Telekinesis do in Deadlock?
Telekinesis is Wraith's ultimate. Lift an enemy hero into the air and then slam them towards the target location.
What is the cooldown of Telekinesis?
150 seconds before upgrades, and 105 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Telekinesis' upgrades do?
Tier 1 (1 AP): +100 Damage Tier 2 (2 AP): -45s Cooldown Tier 3 (5 AP): +1.5s Debuff Duration and +6m Throw and Cast Range
Spotted something wrong on this page? Tell us and we'll fix it. Report a problem
What kind of problem?