
Card Trick
Wraith · Ability 1
Throw homing cards
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card
Card Trick has a 0.6 second cooldown, a range of 500m and 2 charges.
Every upgrade
Card Trick numbers
Each column includes every upgrade before it. Highlighted values are the ones that tier changes.
| Stat | Base | + Tier I | + Tier II | + Tier III |
|---|---|---|---|---|
| Cooldown | 0.6s | 0.6s | 0.6s | 0.6s |
| Charges | 2 | 4 | 4 | 4 |
| Cast Range | 500m | 500m | 500m | 500m |
| Damage spirit | 45 | 45 | 85 | 85 |
| Bonus Damage | 60% | 60% | 60% | 100% |
| Bullet and Spirit Resist Reduction | -7% | -7% | -7% | -11% |
| Move Speed | -24% | -24% | -24% | -36% |
| Heal | 60 | 60 | 60 | 135 |
| Improved Joker Chance | 0 | 0 | 0 | 1 |
Scaling
Card Trick at each spirit level
Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works
| Stat | Per point | 0 spirit | 25 spirit | 50 spirit | 75 spirit | 100 spirit | 150 spirit |
|---|---|---|---|---|---|---|---|
| Damage | +0.55 | 45 | 58.75 | 72.5 | 86.25 | 100 | 127.5 |
Ability points
Card Trick upgrades
Tier I · 1 AP
+2 Charges
Tier II · 2 AP
+0.4 Damage and increased Spirit Scaling
Tier III · 5 AP
All suits are improved and higher chance for Jokers
The rest of the kit
Other Wraith abilities
Quick answers
Card Trick questions
- What does Card Trick do in Deadlock?
- Card Trick is Wraith's ability 1. Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair. Alt-cast to throw first card
- What is the cooldown of Card Trick?
- 0.6 seconds before upgrades. Cooldown reduction items shorten it further.
- What do Card Trick's upgrades do?
- Tier 1 (1 AP): +2 Charges Tier 2 (2 AP): +0.4 Damage and increased Spirit Scaling Tier 3 (5 AP): All suits are improved and higher chance for Jokers