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McGinnis Mystic hero · Easy to learn

Controls the battle with combat turrets

InventorSupportDisruption

Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.

McGinnis starts with 780 health and a gun that deals 29 damage per second. Their abilities are Mini Turret, Medicinal Specter and Spectral Wall, with Heavy Barrage as the ultimate.

Health
780
Regen
2/s
Move speed
6.7m/s
Sprint
+1.6m/s
Stamina
2
Gun DPS
29

Win rate 48.0% Pick rate 12.4% 413k matches in the last 30 days Counters and synergy

The kit

McGinnis abilities

Ability 1

Mini Turret

Cooldown
18s
Range
20m

Deploy a turret that shoots enemies, dealing Spirit DPS. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.

Turret DPS
24 ×0.42 Spirit
Turret Health
100 +9 per boon
Attack Range
30m
Lifetime
35s
  1. I

    +10 Turret DPS and +10m Attack Range

    1 AP
  2. II

    +2 Charges

    2 AP
  3. III

    +25% Turret Fire Rate and +12s Turret Lifetime

    5 AP
Cooldown
50s
Range
15m
Duration
6.5s

Deploy a spirit that provides Healing to nearby allies.

Health Regen
+25/s ×0.3
Heal Radius
6m
  1. I

    +1.5s Duration

    1 AP
  2. II

    -20s Cooldown and provides +100% Stamina Recovery

    2 AP
  3. III

    +2% Max HP Regen
    +3m Heal Radius
    +40% Spirit Resist

    5 AP

Ability 3

Spectral Wall

Cooldown
50s
Range
50m
Duration
6s

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, press Attack or Ability3 to erupt the wall early.

Can be Destroyed with Melee Attacks

Damage
60 ×0.73 Spirit
Move Speed
-16%
Minimum Range
5m
Impact Range
5m
Slow Duration
2.5s
  1. I

    Amplifies McGinnis's damage by +20% on hit enemies for 7s

    1 AP
  2. II

    -20s Cooldown and +2s Duration

    2 AP
  3. III

    Deploy 2 Mini Turrets near the wall for 8s
    +24% Slow

    5 AP

Ultimate

Heavy Barrage

Cooldown
200s
Range
36m
Duration
8s

Unleashes a volley of rockets that home in on a targeted location.

McGinnis is slowed and is still able to use stamina.

Damage Per Rocket
21 ×0.2 Spirit
Rockets per second
6
Explosion Radius
4.5m
Min Range
8.5m
  1. I

    Applies 24% movement and dash slow for s

    1 AP
  2. II

    -45s Cooldown and +6s Duration

    2 AP
  3. III

    +2m Radius and +0.16 Damage per Rocket with increased spirit scaling

    5 AP

What players buy

McGinnis build

The items McGinnis players pick most often in the early game, and how often they buy each one.

  1. I
    Extra Charge 800
    Picked in 56% of games
  2. I
    Monster Rounds 800
    Picked in 43% of games
  3. II
    Intensifying Magazine 1,600
    Picked in 39% of games
  4. I
    Mystic Expansion 800
    Picked in 21% of games

From recent matches

Teammates and counters

McGinnis wins 48.0% of 413k matches in the last 30 days. Here's who McGinnis does best with, the heroes McGinnis struggles against most, and the ones McGinnis beats most often.

From recent matches

Items McGinnis players buy

How often McGinnis players buy each item and how often they win with it, over 413k matches in the last 30 days. Expensive items bought late often show high win rates because the game was already going well.

ItemBought inWin rateUsually bought at
Extra Charge76.8%48.7%6 min
Mystic Expansion64.1%49.6%12 min
Rapid Recharge60.7%49.3%22 min
Mystic Vulnerability59.9%50.5%17 min
Monster Rounds57.5%47.9%3 min
Compress Cooldown56.8%49.9%16 min
Escalating Exposure53.7%53.0%27 min
Extra Stamina53.1%48.6%9 min
Superior Cooldown52.4%49.9%25 min
Mystic Slow51.4%50.1%15 min

Highest win rates (bought in 5% of matches or more)

  1. Spirit Burn 56.9% won · bought in 17.1%
  2. Indomitable 54.1% won · bought in 5.2%
  3. Boundless Spirit 54.0% won · bought in 27.5%
  4. Healing Tempo 53.3% won · bought in 17.7%
  5. Superior Duration 53.2% won · bought in 21.1%
  6. Escalating Exposure 53.0% won · bought in 53.7%

Gun

Weapon

McGinnis' weapon
DPS
29
While firing
Sustained DPS
23
Including reloads
Bullet damage
6.08
Fire rate
4.76/s
Magazine
66
Empties in 13.86s
Reload
3.29s

Damage over distance

Full damage to 19.99m Drops to 10% by 57.51m

Headshots deal ×1.65 damage. Bullets travel at 650 m/s and drop over long distances.

Initiate to Eternus

McGinnis win rate by rank

How often McGinnis wins at each rank (by the average rank of the match) over the last 30 days. The middle line is 50%.

  1. Initiate 46.9% · 7,535
  2. Seeker 47.8% · 13k
  3. Acolyte 47.4% · 9,753
  4. Sentinel 47.5% · 7,181
  5. Mystic 47.7% · 5,818
  6. Ritualist 47.9% · 5,468
  7. Emissary 47.9% · 5,581
  8. Oracle 47.9% · 6,294
  9. Phantom 48.9% · 5,935
  10. Ascendant 48.6% · 2,747
  11. Eternus 48.4% · 1,053

Every boon

Growth per level

Collecting souls levels you up. Each level from 2 onward is a boon, and every boon permanently adds:

Health
+52
Bullet damage
+0.17
Melee damage
+1.58
Spirit power
+1.1

Quick answers

McGinnis questions

What type of hero is McGinnis?
McGinnis is a mystic. Ability-focused heroes whose damage and control scale with spirit power. Complexity: easy to learn.
What are McGinnis' abilities?
Mini Turret, Medicinal Specter and Spectral Wall, plus the ultimate Heavy Barrage. Each one has three upgrades that cost 1, 2 and 5 ability points.
How much health does McGinnis have?
McGinnis starts with 780 health and gains 52 more with every boon (each level from 2 onward).
Is McGinnis good for beginners?
McGinnis is rated easy to learn. If you're new, Graves, Haze and Infernus are easier places to start.
What should I buy first on McGinnis?
Most McGinnis players open with Extra Charge, Monster Rounds and Intensifying Magazine. See the full McGinnis build for mid and late game items.

Case history

McGinnis lore

Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parents' anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.

Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.

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Last updated 26 October 2026

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