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Spectral Wall icon

Spectral Wall McGinnis · Ability 3

Conjure a wall to block your foes

Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, press Attack or Ability3 to erupt the wall early.

Can be Destroyed with Melee Attacks

Spectral Wall has a 50 second cooldown and a range of 50m.

Every upgrade

Spectral Wall numbers

Each column includes every upgrade before it. Highlighted values are the ones that tier changes.

StatBase+ Tier I+ Tier II+ Tier III
Cooldown 50s50s30s30s
Cast Range 50m50m50m50m
Duration 6s6s8s8s
Damage spirit60606060
Move Speed -16%-16%-16%-40%
Minimum Range 5m5m5m5m
Impact Range 5m5m5m5m
Slow Duration 2.5s2.5s2.5s2.5s
Debuff Duration 0s7s7s7s
Bonus Damage +0%+20%+20%+20%
Create Turrets 0002
Turret Life Time 0008

Scaling

Spectral Wall at each spirit level

Spirit power raises these values. Each point adds the listed amount, so here is what they reach as your spirit power grows (base upgrades). How spirit power works

StatPer point0 spirit25 spirit50 spirit75 spirit100 spirit150 spirit
Damage+0.736078.2896.56114.84133.12169.68

Ability points

Spectral Wall upgrades

  1. Tier I · 1 AP

    Amplifies McGinnis's damage by +20% on hit enemies for 7s

  2. Tier II · 2 AP

    -20s Cooldown and +2s Duration

  3. Tier III · 5 AP

    Deploy 2 Mini Turrets near the wall for 8s
    +24% Slow

The rest of the kit

Other McGinnis abilities

Quick answers

Spectral Wall questions

What does Spectral Wall do in Deadlock?
Spectral Wall is McGinnis' ability 3. Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press Attack or Ability3 to erupt the wall early. Can be Destroyed with Melee Attacks
What is the cooldown of Spectral Wall?
50 seconds before upgrades, and 30 seconds with every upgrade. Cooldown reduction items shorten it further.
What do Spectral Wall's upgrades do?
Tier 1 (1 AP): Amplifies McGinnis's damage by +20% on hit enemies for 7s Tier 2 (2 AP): -20s Cooldown and +2s Duration Tier 3 (5 AP): Deploy 2 Mini Turrets near the wall for 8s+24% Slow
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Last updated 26 October 2026

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