The map
Deadlock camps
Camps are groups of Haunts you kill for souls. Small camps open at 2:00, medium at 5:00, and large and Sinner's Sacrifice camps at 8:00. Each one comes back a set time after it's cleared.
Where they are
Camp map
Stats
Haunts by size
| Haunt | Health | Bullet resist | Spirit resist | Souls | First up | Back after |
|---|---|---|---|---|---|---|
| Small (Tier I) | 142 | 50% | 45% | 45 | 2:00 | 1:25 |
| Medium (Tier II) | 354 | 50% | 45% | 75 | 5:00 | 4:50 |
| Large (Tier III) | 1,246 | 60% | 55% | 199 | 8:00 | 5:35 |
Values are for the start of a match. Each minute, a Haunt gains 2.1% health, 0.5% damage and 1.08% of its starting souls. A camp's size sets the strongest Haunt in it: a medium camp can hold Tier I and II, and a large camp Tier I, II and III. See what they pay by minute.
Know what you're fighting
Haunt families
Each camp holds one family, and each camp always holds the same family, so you can learn what's where.
- Gutter Ghoul
Tier I, II, III · 14 camps
The most common family. Tier II throws 1 toxic waste projectile and Tier III throws 10.
- Underhand
Tier I, II, III · 7 camps
Never uses melee. Its fire trail does 30 Spirit a tick at Tier II and 50 at Tier III.
- Stage Hand
Tier I, II, III · 6 camps
Fires a laser that leaves fire on the ground, which does 30 Spirit a tick at Tier II and 50 at Tier III.
- Specimen
Tier I, II · 5 camps
Tier II explodes when it dies, for 75 Spirit and a slow.
- Festival Spirit
Tier II, III · 3 camps
Fires homing fireworks: 3 rockets at Tier II and 5 at Tier III, for 66 Spirit each.
- Past Dues
Tier I, II · 3 camps
Tier I never uses melee. Tier II only uses melee, and its special is six books for 20 Spirit each.
- Barrel Mimic
Tier II, III · 2 camps
Attacks with an explosion that hits an area.
- Crabbage Pot
Tier I, II, III · 2 camps
The only family whose special does Bullet damage: 125 at Tier II and 187 at Tier III.
- Slum Shroom
Tier II, III · 2 camps
Drops mines that hurt, slow and cut healing: 3 at Tier II and 4 at Tier III, for 50 Spirit each, plus 5 Spirit a tick of poison.
Melee only
Sinner's Sacrifice
A Sinner's Sacrifice is a machine you hit for souls. 11 camps hold 15 of them between them, and some have Haunts to clear as well.
Only melee hurts it, and it has 500 health. It runs a 3 second timing game with a 0.5 second window to hit it, and it can hit back for 80. Each machine pays 155 at the start, growing like a Haunt's.
The camp only comes back 5:00 after you've cleared the machines and any Haunts, so finish the job.
4 on the map
Every small camp
| Camp | Where | What's in it | Pays at the start |
|---|---|---|---|
| IDock Authority | Hidden King's side | 3 × Gutter Ghoul I | 135 |
| IPlaza utility room | Archmother's side | 3 × Specimen I | 135 |
| IPark club | Archmother's side | 3 × Gutter Ghoul I | 135 |
| IChinatown utility room | Hidden King's side | 3 × Specimen I | 135 |
24 on the map
Every medium camp
| Camp | Where | What's in it | Pays at the start |
|---|---|---|---|
| IIHaunted Lot bodega, basement | Hidden King's side, underground | 4 × Underhand I, 2 × Underhand II | 330 |
| IITheater basement | Archmother's side, underground | 2 × Underhand II, 4 × Underhand I | 330 |
| IIYork HQ | Archmother's side | 3 × Past Dues II, 2 × Past Dues I | 315 |
| IINursery, downstairs | Hidden King's side | 3 × Crabbage Pot II, 2 × Crabbage Pot I | 315 |
| IIBank | Archmother's side | 2 × Gutter Ghoul II, 3 × Gutter Ghoul I | 285 |
| IIAsylum | Hidden King's side | 2 × Gutter Ghoul II, 3 × Gutter Ghoul I | 285 |
| IIConstruction site | Archmother's side | 1 × Gutter Ghoul II, 4 × Gutter Ghoul I | 255 |
| IIPark chapel | Hidden King's side | 1 × Past Dues II, 4 × Past Dues I | 255 |
| IIChinatown fish market | Hidden King's side | 3 × Festival Spirit II | 225 |
| IIYork HQ roof | Archmother's side | 3 × Underhand II | 225 |
| IITheater annex, upstairs | Archmother's side | 3 × Past Dues II | 225 |
| IIPark library roof | Hidden King's side | 3 × Underhand II | 225 |
| IIPark mansion roof | Archmother's side | 3 × Underhand II | 225 |
| IIPlaza rink, east | Archmother's side | 3 × Gutter Ghoul II | 225 |
| IIHaunted Lot alley | Hidden King's side | 3 × Barrel Mimic II | 225 |
| IIHaunted Lot roof | Hidden King's side | 3 × Underhand II | 225 |
| IIHaunted Lot storage | Hidden King's side | 3 × Slum Shroom II | 225 |
| IIBodega, upstairs | Hidden King's side | 3 × Gutter Ghoul II | 225 |
| IITheater stage, west | Archmother's side | 3 × Stage Hand II | 225 |
| IITheater upstairs, west | Archmother's side | 3 × Stage Hand II | 225 |
| IIDepartment store | Hidden King's side | 3 × Specimen I, 1 × Specimen II | 210 |
| IIOracle | Archmother's side | 1 × Specimen II, 3 × Specimen I | 210 |
| IIHaunted Lot garage, ground floor | Hidden King's side | 1 × Gutter Ghoul II, 2 × Gutter Ghoul I | 165 |
| IITheater upstairs, east | Archmother's side | 2 × Stage Hand I, 1 × Stage Hand II | 165 |
12 on the map
Every large camp
| Camp | Where | What's in it | Pays at the start |
|---|---|---|---|
| IIIChinatown street | Hidden King's side | 3 × Festival Spirit III | 597 |
| IIIDocks | Middle of the map | 3 × Barrel Mimic III | 597 |
| IIIPark gate | Middle of the map | 3 × Crabbage Pot III | 597 |
| IIIPlaza corner | Archmother's side | 3 × Gutter Ghoul III | 597 |
| IIIHaunted Lot warehouse | Hidden King's side | 3 × Slum Shroom III | 597 |
| IIITheater lobby | Archmother's side | 3 × Stage Hand III | 597 |
| IIIBasketball court | Hidden King's side | 2 × Underhand II, 1 × Underhand III | 349 |
| IIIChinatown alley | Hidden King's side | 2 × Gutter Ghoul II, 1 × Gutter Ghoul III | 349 |
| IIIChinatown bell building | Hidden King's side | 1 × Festival Spirit III, 2 × Festival Spirit II | 349 |
| IIIPlaza rink, west | Archmother's side | 2 × Gutter Ghoul II, 1 × Gutter Ghoul III | 349 |
| IIITheater stage, east | Archmother's side | 2 × Stage Hand II, 1 × Stage Hand III | 349 |
| IIIPlaza, north end | Archmother's side | 1 × Gutter Ghoul I, 1 × Gutter Ghoul II, 1 × Gutter Ghoul III | 319 |
11 on the map
Every sinner's sacrifice camp
| Camp | Where | What's in it | Pays at the start |
|---|---|---|---|
| Bell Tower, top | Hidden King's side | 3 × Sinner's Sacrifice | 465 |
| Haunted Lot garage, upstairs | Hidden King's side | 1 × Gutter Ghoul II, 2 × Sinner's Sacrifice | 385 |
| Theater balcony | Archmother's side | 1 × Stage Hand II, 2 × Sinner's Sacrifice | 385 |
| Drug store | Hidden King's side | 2 × Specimen II, 1 × Sinner's Sacrifice | 305 |
| Hotel | Archmother's side | 2 × Gutter Ghoul II, 1 × Sinner's Sacrifice | 305 |
| Dock Authority vault | Hidden King's side | 1 × Sinner's Sacrifice | 155 |
| Park club vault | Archmother's side | 1 × Sinner's Sacrifice | 155 |
| Park library vault | Hidden King's side | 1 × Sinner's Sacrifice | 155 |
| Plaza pit, north vault | Archmother's side | 1 × Sinner's Sacrifice | 155 |
| Plaza pit, south vault | Archmother's side | 1 × Sinner's Sacrifice | 155 |
| York radio station | Archmother's side | 1 × Sinner's Sacrifice | 155 |
Quick answers
Camp questions
- How many jungle camps are in Deadlock?
- 51: 4 small camps, 24 medium camps, 12 large camps and 11 sinner's sacrifice camps.
- What are Haunts in Deadlock?
- Haunts are the monsters in the jungle camps. They used to be called neutrals or denizens. Every camp holds one family of Haunts, and each family has its own attacks. They drop no soul orbs, so nobody can deny them.
- What is a Sinner's Sacrifice?
- A machine in some camps that pays 155 souls at the start, rising over the match. It has 500 health and only melee hurts it. It runs a 3 second timing game with a 0.5 second window, and it can hit back for 80.
- Do camps respawn if you leave one Haunt alive?
- No. A camp only starts its respawn timer once every Haunt and machine in it is gone. Leaving one alive keeps the camp from coming back.
- Do Haunts get stronger over a match?
- Yes. They gain 2.1% health and 0.5% damage every minute, and 1.08% of their starting souls.
- Are there camps in Street Brawl?
- No. Haunt camps do not spawn in Street Brawl.
Keep going
More about the map
- Interactive map Every camp, crate, shop and objective, on one map you can filter.
- Spawn timers When everything first appears in a match, and when it comes back.
- Farming What every soul source pays at every stage of the match.
- Mid boss Its health and attacks, and how Rejuvenator credits work.
- Soul Urn Where it lands, how to carry it, and what it pays.
- Unstable Rift How capturing works, what it pays, and the troopers you get.
- Crates and statues What is inside them, where they are, and every permanent buff.
- Bridge buffs All four buffs, how strong they get, and when they appear.
- Objectives Guardians, Walkers, Base Guardians, Shrines, the Patron and troopers.
- Getting around Ziplines, teleporters, bounce pads, ropes, tunnels and shops.
Updated 3 November 2026. Timers and stats update with the game. Some of how things work was checked against the Deadlock Wiki.