Skip to content

The map

Deadlock camps

Camps are groups of Haunts you kill for souls. Small camps open at 2:00, medium at 5:00, and large and Sinner's Sacrifice camps at 8:00. Each one comes back a set time after it's cleared.

Where they are

Camp map

ArchmotherDowntownTimes SquareUptownChinatownBell TowerBrownstonesCampusCentral ParkHaunted LotHidden KingPlazaSunken PlazaTheaterDocksFactoryStock Exchange
Camps, easy to hard Scroll or pinch to zoom, drag to move. Hover or tap a marker for details.

Stats

Haunts by size

Haunt stats by tier
HauntHealthBullet resistSpirit resistSoulsFirst upBack after
Small (Tier I)14250%45%452:001:25
Medium (Tier II)35450%45%755:004:50
Large (Tier III)1,24660%55%1998:005:35

Values are for the start of a match. Each minute, a Haunt gains 2.1% health, 0.5% damage and 1.08% of its starting souls. A camp's size sets the strongest Haunt in it: a medium camp can hold Tier I and II, and a large camp Tier I, II and III. See what they pay by minute.

Know what you're fighting

Haunt families

Each camp holds one family, and each camp always holds the same family, so you can learn what's where.

Gutter Ghoul

Tier I, II, III · 14 camps

The most common family. Tier II throws 1 toxic waste projectile and Tier III throws 10.

Underhand

Tier I, II, III · 7 camps

Never uses melee. Its fire trail does 30 Spirit a tick at Tier II and 50 at Tier III.

Stage Hand

Tier I, II, III · 6 camps

Fires a laser that leaves fire on the ground, which does 30 Spirit a tick at Tier II and 50 at Tier III.

Specimen

Tier I, II · 5 camps

Tier II explodes when it dies, for 75 Spirit and a slow.

Festival Spirit

Tier II, III · 3 camps

Fires homing fireworks: 3 rockets at Tier II and 5 at Tier III, for 66 Spirit each.

Past Dues

Tier I, II · 3 camps

Tier I never uses melee. Tier II only uses melee, and its special is six books for 20 Spirit each.

Barrel Mimic

Tier II, III · 2 camps

Attacks with an explosion that hits an area.

Crabbage Pot

Tier I, II, III · 2 camps

The only family whose special does Bullet damage: 125 at Tier II and 187 at Tier III.

Slum Shroom

Tier II, III · 2 camps

Drops mines that hurt, slow and cut healing: 3 at Tier II and 4 at Tier III, for 50 Spirit each, plus 5 Spirit a tick of poison.

Melee only

Sinner's Sacrifice

A Sinner's Sacrifice is a machine you hit for souls. 11 camps hold 15 of them between them, and some have Haunts to clear as well.

Only melee hurts it, and it has 500 health. It runs a 3 second timing game with a 0.5 second window to hit it, and it can hit back for 80. Each machine pays 155 at the start, growing like a Haunt's.

The camp only comes back 5:00 after you've cleared the machines and any Haunts, so finish the job.

4 on the map

Every small camp

Every small camp, what it holds and what it pays
CampWhereWhat's in itPays at the start
IDock AuthorityHidden King's side3 × Gutter Ghoul I135
IPlaza utility roomArchmother's side3 × Specimen I135
IPark clubArchmother's side3 × Gutter Ghoul I135
IChinatown utility roomHidden King's side3 × Specimen I135

24 on the map

Every medium camp

Every medium camp, what it holds and what it pays
CampWhereWhat's in itPays at the start
IIHaunted Lot bodega, basementHidden King's side, underground4 × Underhand I, 2 × Underhand II330
IITheater basementArchmother's side, underground2 × Underhand II, 4 × Underhand I330
IIYork HQArchmother's side3 × Past Dues II, 2 × Past Dues I315
IINursery, downstairsHidden King's side3 × Crabbage Pot II, 2 × Crabbage Pot I315
IIBankArchmother's side2 × Gutter Ghoul II, 3 × Gutter Ghoul I285
IIAsylumHidden King's side2 × Gutter Ghoul II, 3 × Gutter Ghoul I285
IIConstruction siteArchmother's side1 × Gutter Ghoul II, 4 × Gutter Ghoul I255
IIPark chapelHidden King's side1 × Past Dues II, 4 × Past Dues I255
IIChinatown fish marketHidden King's side3 × Festival Spirit II225
IIYork HQ roofArchmother's side3 × Underhand II225
IITheater annex, upstairsArchmother's side3 × Past Dues II225
IIPark library roofHidden King's side3 × Underhand II225
IIPark mansion roofArchmother's side3 × Underhand II225
IIPlaza rink, eastArchmother's side3 × Gutter Ghoul II225
IIHaunted Lot alleyHidden King's side3 × Barrel Mimic II225
IIHaunted Lot roofHidden King's side3 × Underhand II225
IIHaunted Lot storageHidden King's side3 × Slum Shroom II225
IIBodega, upstairsHidden King's side3 × Gutter Ghoul II225
IITheater stage, westArchmother's side3 × Stage Hand II225
IITheater upstairs, westArchmother's side3 × Stage Hand II225
IIDepartment storeHidden King's side3 × Specimen I, 1 × Specimen II210
IIOracleArchmother's side1 × Specimen II, 3 × Specimen I210
IIHaunted Lot garage, ground floorHidden King's side1 × Gutter Ghoul II, 2 × Gutter Ghoul I165
IITheater upstairs, eastArchmother's side2 × Stage Hand I, 1 × Stage Hand II165

12 on the map

Every large camp

Every large camp, what it holds and what it pays
CampWhereWhat's in itPays at the start
IIIChinatown streetHidden King's side3 × Festival Spirit III597
IIIDocksMiddle of the map3 × Barrel Mimic III597
IIIPark gateMiddle of the map3 × Crabbage Pot III597
IIIPlaza cornerArchmother's side3 × Gutter Ghoul III597
IIIHaunted Lot warehouseHidden King's side3 × Slum Shroom III597
IIITheater lobbyArchmother's side3 × Stage Hand III597
IIIBasketball courtHidden King's side2 × Underhand II, 1 × Underhand III349
IIIChinatown alleyHidden King's side2 × Gutter Ghoul II, 1 × Gutter Ghoul III349
IIIChinatown bell buildingHidden King's side1 × Festival Spirit III, 2 × Festival Spirit II349
IIIPlaza rink, westArchmother's side2 × Gutter Ghoul II, 1 × Gutter Ghoul III349
IIITheater stage, eastArchmother's side2 × Stage Hand II, 1 × Stage Hand III349
IIIPlaza, north endArchmother's side1 × Gutter Ghoul I, 1 × Gutter Ghoul II, 1 × Gutter Ghoul III319

11 on the map

Every sinner's sacrifice camp

Every sinner's sacrifice camp, what it holds and what it pays
CampWhereWhat's in itPays at the start
Bell Tower, topHidden King's side3 × Sinner's Sacrifice465
Haunted Lot garage, upstairsHidden King's side1 × Gutter Ghoul II, 2 × Sinner's Sacrifice385
Theater balconyArchmother's side1 × Stage Hand II, 2 × Sinner's Sacrifice385
Drug storeHidden King's side2 × Specimen II, 1 × Sinner's Sacrifice305
HotelArchmother's side2 × Gutter Ghoul II, 1 × Sinner's Sacrifice305
Dock Authority vaultHidden King's side1 × Sinner's Sacrifice155
Park club vaultArchmother's side1 × Sinner's Sacrifice155
Park library vaultHidden King's side1 × Sinner's Sacrifice155
Plaza pit, north vaultArchmother's side1 × Sinner's Sacrifice155
Plaza pit, south vaultArchmother's side1 × Sinner's Sacrifice155
York radio stationArchmother's side1 × Sinner's Sacrifice155

Quick answers

Camp questions

How many jungle camps are in Deadlock?
51: 4 small camps, 24 medium camps, 12 large camps and 11 sinner's sacrifice camps.
What are Haunts in Deadlock?
Haunts are the monsters in the jungle camps. They used to be called neutrals or denizens. Every camp holds one family of Haunts, and each family has its own attacks. They drop no soul orbs, so nobody can deny them.
What is a Sinner's Sacrifice?
A machine in some camps that pays 155 souls at the start, rising over the match. It has 500 health and only melee hurts it. It runs a 3 second timing game with a 0.5 second window, and it can hit back for 80.
Do camps respawn if you leave one Haunt alive?
No. A camp only starts its respawn timer once every Haunt and machine in it is gone. Leaving one alive keeps the camp from coming back.
Do Haunts get stronger over a match?
Yes. They gain 2.1% health and 0.5% damage every minute, and 1.08% of their starting souls.
Are there camps in Street Brawl?
No. Haunt camps do not spawn in Street Brawl.

Keep going

More about the map

Updated 3 November 2026. Timers and stats update with the game. Some of how things work was checked against the Deadlock Wiki.

Spotted something wrong on this page? Tell us and we'll fix it. Report a problem
What kind of problem?