The map
Deadlock farming
Troopers pay 100 souls and up, camps pay 135 to 597 at the start, and objectives pay thousands. Everything grows with match time. Here is every source, minute by minute.
Minute by minute
What everything pays
| Source | 5:00 | 10:00 | 15:00 | 20:00 | 30:00 | 40:00 | Notes |
|---|---|---|---|---|---|---|---|
| Trooper | 110 | 120 | 130 | 140 | 160 | 180 | Half in a ground orb, half in a floating orb |
| Crate or box | 32 | 41 | 50 | 59 | 77 | 95 | Only when it drops souls |
| Tough crate | 64 | 82 | 100 | 118 | 154 | 190 | Always drops souls |
| Small Haunt | 47 | 49 | 52 | 54 | 59 | 64 | Split between allies who hit it |
| Medium Haunt | 79 | 83 | 87 | 91 | 99 | 107 | Split between allies who hit it |
| Large Haunt | Not up | 220 | 231 | 241 | 263 | 284 | Split between allies who hit it |
| Sinner's Sacrifice | Not up | 171 | 180 | 188 | 205 | 221 | Melee only |
| Small camp, cleared | 141 | 147 | 156 | 162 | 177 | 192 | 3 Tier I Haunts |
| Biggest large camp, cleared | Not up | 660 | 693 | 723 | 789 | 852 | 3 Tier III Haunts |
| Rejuvenator crystal | 545 | 590 | 635 | 680 | 770 | 860 | To whoever breaks it |
| Mid boss | 1,625 | 1,750 | 1,875 | 2,000 | 2,250 | 2,500 | To the whole team |
| Soul Urn | Not up | 950 | 1,300 | 1,650 | 2,350 | 3,050 | Locked in when it spawns |
| Unstable Rift | Not up | Not up | 1,926 | 3,036 | 5,256 | 7,476 | Split across the team, paid at once |
A Soul Urn's value is fixed when it spawns. Camp values are for one player: allies who hit the same Haunt split it.
Worth the walk
Which camps pay best
A large camp pays the most at once, but that isn't the whole story, because a camp can't pay again until it's back. Divide what each kind pays by its respawn time and small camps come out on top. There are only 4 small camps, though, so you can't live on those alone.
| Camp | On the map | Pays at the start | First up | Back after | Souls a minute |
|---|---|---|---|---|---|
| Small camps | 4 | 135 | 2:00 | 1:25 | 95 |
| Medium camps | 24 | 165 to 330 | 5:00 | 4:50 | 50 |
| Large camps | 12 | 319 to 597 | 8:00 | 5:35 | 84 |
| Sinner's Sacrifice camps | 11 | 155 to 465 | 8:00 | 5:00 | 50 |
Souls a minute is the kind's average pay at the start of a match, for one camp cleared the moment it returns. Clearing every camp on the map that way would pay your team about 3,152 a minute. It doesn't count the walk between them.
The rules
How farming works
Jungle souls are haunted
Souls from camps, machines and crates are haunted until they turn into normal souls, so dying can cost you the ones you just earned. How haunted souls work.
Allies split what they hit
A Haunt's souls split evenly between allies who damaged it in the last 5 seconds. Trooper orbs have their own sharing rule. How souls are split.
Trooper orbs can be denied
Half of a trooper's souls go into a ground orb and half into a floating orb that you or an enemy can shoot. Killing a trooper with melee pays the full amount at once, with no orbs.
Breakables pay small but often
Crates drop souls 60% of the time and tough crates 100%. Golden Statues drop a permanent buff 50% of the time instead. All the buffs.
Cockroaches count, barely
The cockroaches around the map are worth 1 each. Now and then one is a rat, which bursts into 5 more when it dies.
One item changes the sums
Cultist Sacrifice pays 270% of a Tier III Haunt's value for the player who uses it, which makes large camps far better for that hero.
Quick answers
Farming questions
- What is the best way to farm souls in Deadlock?
- Stay in lane for troopers, and clear nearby camps when they're up. For its respawn time, a small camp pays the most: about 95 souls a minute at the start of a match if you clear it as soon as it's back. Objectives pay far more at once, but need your team.
- How many souls does a camp give?
- At the start of a match, a small Haunt is worth 45, a medium one 75 and a large one 199. Whole camps range from 135 for a small camp to 597 for the biggest large camp.
- Do camps give more souls later in the match?
- Yes. A Haunt's souls grow by 1.08% of its starting value every minute, so a Haunt pays about 22% more at 20:00 than at the start. Crates, troopers and objectives also grow.
- Do you lose jungle souls if you die?
- Souls from camps, Sinner's Sacrifice machines and crates arrive as haunted souls. They turn into normal souls over time, and any you still have when you die are gone.
- Are crates worth breaking?
- A crate drops souls 60% of the time, so at 20:00 one is worth about 35 souls on average. That is small, but you can break them on your way past, even by dashing through. Tough crates always pay, and pay double.
- Do troopers or camps pay more?
- At 20:00, a trooper is worth 140 souls. A small Haunt is worth 54, a medium one 91 and a large one 241. Troopers come in waves all match, while camps have to come back.
Keep going
More about the map
- Interactive map Every camp, crate, shop and objective, on one map you can filter.
- Spawn timers When everything first appears in a match, and when it comes back.
- Camps All the Haunt camps: what is in each one and what it pays.
- Mid boss Its health and attacks, and how Rejuvenator credits work.
- Soul Urn Where it lands, how to carry it, and what it pays.
- Unstable Rift How capturing works, what it pays, and the troopers you get.
- Crates and statues What is inside them, where they are, and every permanent buff.
- Bridge buffs All four buffs, how strong they get, and when they appear.
- Objectives Guardians, Walkers, Base Guardians, Shrines, the Patron and troopers.
- Getting around Ziplines, teleporters, bounce pads, ropes, tunnels and shops.
Updated 3 November 2026. Timers and stats update with the game. Some of how things work was checked against the Deadlock Wiki.