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The map

Deadlock objectives

You win by destroying the enemy Patron. To get there, push down a lane through its Guardian, Walker and a pair of Base Guardians, then take down both Shrines. Here is what each one has and pays.

In order

From lane to Patron

Every objective in the order you face them
ObjectiveHow manyHealthSoulsWhat it does
Guardian3 a team5,5001,375To each living hero on your team
Walker3 a team6,000 to 12,0003,67525% to heroes nearby, the rest to the team
Base Guardian6 a team, in pairs4,0001,000Each pair opens the Shrines and speeds up your zipline
Shrine2 a team5,000, then 10,0002,000Turns that lane's troopers into Super Troopers
Patron1 a team12,000 + 12,000WinDestroy it and the match is over

Where they are

Objective map

Archmother Hidden King Scroll or pinch to zoom, drag to move. Hover or tap a marker for details.

First in the lane

Guardians

Each team has one in each lane. A Guardian has 5,500 and deals 116 damage a second out to 34 m. It takes 10% less from bullets.

It takes no damage unless an enemy hero is within 24 m, so you can't kill one with troopers alone.

Killing one pays 1,375 to every living hero on your team. It also closes the Curiosity Shop beside it for the other team.

How much damage a Guardian takes by match time
Match timeDamage taken
0:0050% less
3:0025% less
6:00Normal
9:0025% more
12:0050% more

Second in the lane

Walkers

A Walker starts with 6,000. It goes up to 9,000 when another Walker on its team dies, and 12,000 when two have. It takes 35% less from bullets, and no damage unless an enemy hero is within 22 m. It reaches 24 m.

  • Stomp: 350 damage plus 15% of your health within 14.5 m, with a 2 second stun. Every 6 seconds.
  • Rockets: 6 rockets for 200 each, plus fire for 25 a second over 5 seconds. Every 10 seconds.
  • Beam: 2% of your health a second.

Killing one pays 3,675. 25% (919) goes to heroes nearby and the rest is split across your team.

How much damage a Walker takes by match time
Match timeDamage taken
0:0065% less
3:0043% less
6:0022% less
9:00Normal
12:0022% more
15:0043% more
18:0065% more

At the base

Base Guardians, Shrines and the Patron

Base Guardians

Three pairs a team, one pair per lane. Each has 4,000, deals 116 damage a second out to 28 m, and pays 1,000. Most abilities do half damage to them.

Destroying a pair gives your team a permanent zipline speed boost in that lane, and lets you hurt the Shrines.

Shrines

Two a team. 5,000, and the survivor goes up to 10,000 when the other dies. Each pays 2,000.

They take no damage until one pair of Base Guardians falls. A dead Shrine turns that lane's troopers into Super Troopers, with 60% more damage and 40% more health.

Patron

Two phases of 12,000, with 120 regen a second. It can only be hurt once both Shrines are down. From 20:00 its first phase gains 250 health a minute. Its second phase gains 450 a minute.

Once weakened it only takes damage while you're in its pit. One defender in the pit gives it 50% resist, and two or more give it 100%.

Walkers, Base Guardians and Shrines also have backdoor protection: 65% resist and 65 regen a second until your troopers reach them. How backdoor protection works.

The push

Troopers

Ranged

300, 28 damage a second.

Melee

400. Joins the waves at 5:00.

Medic

350

  • A wave is 2 ranged, 1 melee and 1 medic. Before 5:00 it's 3 ranged and 1 medic.
  • Waves come every 30 seconds, every 25 from 20:00, and every 20 from 35:00.
  • A trooper pays 100, plus 2 a minute.
  • They get 20% spirit resist at 25:00, 70% at 50:00, and 50% more health at 35:00.

Quick answers

Objective questions

What order do you destroy objectives in Deadlock?
In each lane: Guardian, then Walker, then a pair of Base Guardians. One pair falling lets you hurt the Shrines. Once both Shrines are down, you can hurt the Patron. Destroy it and you win.
How much health does a Guardian have?
5,500. It takes 50% less damage at the start of the match, and that falls every minute, so by 12:00 it takes 50% more.
How much health does a Walker have?
6,000 to start. It rises to 9,000 when one of the team's other Walkers dies, and 12,000 when two have.
Why can't I damage the Guardian or Walker?
They take no damage when no enemy hero is nearby: within 24 m for a Guardian and 22 m for a Walker. Later objectives also have backdoor protection until your troopers reach them.
How many souls do objectives give?
A Guardian pays 1,375 to each living hero on your team, a Walker 3,675, a Base Guardian 1,000 and a Shrine 2,000.
What happens when a Shrine dies?
That lane's troopers become Super Troopers: 60% more damage and 40% more health, but 15% fewer souls for whoever kills them. The other Shrine goes up to 10,000 health.
How do you beat the Patron?
It has two phases of 12,000 health each. Once weakened, it only takes damage while you're in its pit, and defenders in the pit protect it: 50% resist with one and 100% with two or more.

Keep going

More about the map

Updated 3 November 2026. Timers and stats update with the game. Some of how things work was checked against the Deadlock Wiki.

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